Dev Blog

Dev Blog 205: Snowclaw’s Slug Fest!

01/27/2016

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Welcome back followers of the fearsome!

This week we’ll be taking a quick look at those scrappy Snowclaws and their smashing set ups! Once our Vikings get past the dig sites and dark caves of our first zone, they come upon the heart of the Snowclaw’s pub-based town. We wanted to have the first area start with the docks and then lead into a big brawling event! This was a fun direction to take the interior of the Snowclaws tavern-town, we got to paint up some super fun posters and cram the den with goofy training gear and other gym props.

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Above we can see the entrance to the Den with some advertising in the form of a big ol’ fight poster. This really helped the area feel like it had more of a pourpose and made for a great setting during the mini boss fight! It’s also always a fun time drawing those goofy polar bear men in serious fighting poses.

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The Scrapper’s were mentioned before but they’ve really tightened up in the game with faster attacks and a more aggressive play style, you’ll really need to be on your toes when you go toe-to-toe with these well-trained terrors!

Using props like posters, banners, and ticket desks really helps the area make sense and we’re getting a lot better at making areas feel special and different. Hopefully you’ll be able to jump into the ring with these guys soon and show them what you’ve got!

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And remember that today at 4pm PST is our Dev-Stream! Stop on by and hang around with the crew here at Slick and our friends as we slam some art out for Viking Squad!

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So that’s it for this week! Caley’s been tightening up the Mini-Boss behaviors and economy and Nick’s been deep into networking code. So until next time, be sure not to miss that Snowclaw Slugfest!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off on Dev Blog 205: Snowclaw’s Slug Fest!

Dev-Blog 204: Big Shout out to Darkest Dungeon!

01/20/2016

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Welcome back followers of the fearsome!

This week we’d just really like to give a shout out and congratulations to all those awesome guys at Red Hook Studios for their release of Darkest Dungeon!

Those guys really put together something incredible. Just take a look at their steam page and all those great reviews! Teaming up with those amazing guys at Power Up Audio made for a really superb experience on all fronts so those guys deserve some major props as well.

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You can really feel the amount of passion on this project, and it’s been super cool watching this project grow and become the amazing game it is today. Awesome job to everyone involved!

So be sure to check out Darkest Dungeon! Although they seem to be really tearing it up all over the place so it shouldn’t be to hard to find! Way to go guys! And a huge congratulations from your pals here at Slick!

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And as always, we’ll be lighting up a dev-stream today at 4pm PST! So strap on your helmet and come aboard as we answer questions and build some more stuff for Viking Squad!

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So that’s it for this week! Nick’s been working hard on our multiplayer and Caley has been crafting some really cool stuff in the levels. Viking Squad is coming along and we are super excited for it! So until next time, keep on fighting back the Lovecraftian horrors of Darkest Dungeon!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Slick Entertainment Comments: Comments Off on Dev-Blog 204: Big Shout out to Darkest Dungeon!

Dev-Blog 203: Bringing up the Backgrounds!

01/13/2016

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Welcome back followers of the fearsome!

This week we’ll be checking out some of the ways we make our backgrounds in Viking Squad! Backgrounds have always been pretty challenging for me and they’ve gone through a few iterations during the development. It’s like simultaneously trying to make things efficiently and creatively all while mucking around in your weakest area.

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Above is a simple background we are using for the first area of the game. initially I was trying to cram as much character into the background as everything else in the game and it was visually fighting with everything on screen and just making a big mess. Our backgrounds are built out of a large matte painting with some elements that are linked to the camera at varying speeds so they have a bit of movement as you run across our game space.

Our camera also has some play when you go up and down the lanes so to keep the water layer matching there’s a safety “strip” of color at the bottom so we have greater control over our horizon. There is still elements we can add to the chunks themselves to bring out the character of our environments in interesting ways and now that the levels are super solid and fun it will be a breeze to add in those elements in an art pass!

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And speaking of art! We’ll be hopping on the Dev-Stream today at 4pm PST! come on by for some Viking Squad artwork and hang out with the whole crew here at Slick!

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And that’s it for another week here at Slick! Nick is working super hard on getting our multiplayer working and Caley is making mini-bosses and tuning up our bad guys to make them fun and challenging!  So until next time, keep those backgrounds looking beautiful!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off on Dev-Blog 203: Bringing up the Backgrounds!

Dev-Blog 202: Welcome back! Here’s a Map!

01/06/2016

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Welcome back followers of the fearsome!

We took a bit of time off for the holidays and are ready to get right back to work on Viking Squad!  Bringing all you guys a scrappy experience loaded with treasures and gear!

We’ve been tightening up all aspects of Viking Squad and are looking forward to getting the game all together. Backgrounds are going to get some love, challenges are going to be tuned and the whole experience is going to keep on getting better!

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We’ve tackled the world map again! This was always a challenge for us but it feels like this latest iteration is really coming together. There’s going to be small animations that help bring life to the screen and try and get the area’s landmarks across in this big image.

Although my backgrounds have never been my strongest point, I’m super excited to be tackling them and bringing our players to places they are excited about!

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We’ve also been doing up some super fun stuff during our streams! It’s been a lot of fun interacting with our great community on Twitch and are looking forward to the future of dev-streaming! Drawing with our followers has given me confidence to try new things and bring Viking Squad’s art to an even higher level so thanks everybody!

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Speaking of the Dev-Stream, don’t forget that it’ll be happening again today at 4pm PST! be sure to stop by to interact with our team and check out how art get’s made in the crazy world of Viking Squad!

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And that’s it for this week! Welcome back and thanks for dropping by and checking out our progress! Until next time, keep your development process ever-evolving!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off on Dev-Blog 202: Welcome back! Here’s a Map!

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Dev Blog

January 20 2017

I almost can’t believe it: Slick Entertainment is a decade old! In the last 10 years we’ve made a bunch of great games, and I am super proud of what we’ve achieved with our small team: 4 fun games, custom C++ engine on 6 different platforms, 3 games feature online multiplayer, all hand-drawn art for […]