About Slick Entertainment

Slick Entertainment Inc is a small, independent game studio that focuses on fun and unique Arcade-style Game experiences.

Follow the progress on our next game on Twitter! http://twitter.com/SlickEntInc

Contact Slick...

If you have any inquiries about us, our games, new projects, or simply want to say hello, then feel free to drop us a mail.

Click here to email us

About the Developers

Nick Waanders (@nickwaanders)

Nick grew up in the Netherlands where he started programming demos and small games at the age of 12 on the Commodore 64. He started a professional career in games in 1998 at a company called Digital Infinity. This company soon merged with two other companies to form a company called Lost Boys Games (which has since been renamed to Guerrilla Games). After about four years he moved to Relic Entertainment in Vancouver, Canada. His credits include Knights (PS2, unreleased, Lead Programmer), Homeworld 2(PC, Programmer), Dawn of War (PC, Programmer), The Outfit (360, Senior Programmer), Dawn of War - Dark Crusade (PC, Lead Programmer), N+ (XBLA, Programmer), Scrap Metal (XBLA & iOS, Programmer).

Jesse 'The Drawbarian' Turner (@jouste)

Constantly creating monstrous minions, Jesse started working in games in 2006 at Threewave Software as an artist. He briefly tackled the world of cartoons in 2010 at Nerdcorps and now wields his artistic axe under the banner of Slick Entertainment.

Note:
Homeworld, Dawn of War and The Outfit are trademarks of Relic Entertainment.
N and N+ are Copyright 2009 Metanet Software.
Scrap Metal is a trademark of Slick Entertainment Inc.

Latest News

July 26 2012

VANCOUVER, British Columbia – July 26, 2012 – Independent development studio Slick Entertainment is proud to announce Shellrazer for iPad, iPod Touch, and iPhone, released on the App Store today for a temporary launch sale of $0.99 (regular $2.99). RIDE YOUR GIANT WAR TURTLE TO VICTORY OVER THE NASTY GOBLINS!! You are a Klang Clan [...]

Dev Blog

May 22 2013

Welcome back followers of the fearsome! After some shifting around we are back into the groove of rapid prototyping! It’s been refreshing having something as clear to work on as our space title and we’ve been having a blast drumming up ideas for an exciting space shooter. This week we have some basic weapon ideas [...]