Dev Blog

Dev-Blog 131: Ranged Danger!

09/24/2014

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Welcome back followers of the fearsome!

This week we’ll be checking out some more enemy types and talking a bit about what the bring to the pillaging table! Enemy variation is really important to us on Viking Squad so we’d like to show you some of our enemy designs!

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Here we can see two types of ranged enemies. The  Snowclaw Boulder Cannon, and the dreaded Marauder Knife-man. Both of these guys will be hurling damage at your Vikings from afar in two different ways. Grenade type enemies, like the boulder cannon will lob objects in an arc. This could go over objects you’ve used as cover but could be slow enough that you can avoid them with a quick lane change. The other type is a more direct shot that travels along the lane at a greater speed.

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We’ve been playing around with these enemy types and are starting to find that they work really well along side our more classic enemies. The player needs to start learning when to avoid and when to attack these crafty ranged enemies.

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We also try and keep the types unique to enemy races. Here we can see that the arcing ranged Draugr hurls explosive heads at our heroes while the direct projectile is a more classic skirmisher. We also have the ability to tune these enemies specifically to add variety. The Draugr  Grenadier for example could deal much more damage or leave an area of flame on the ground that would continually damage characters.

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And Also another reminder that we’ll be streaming today!

We’ve been having a lot of fun streaming some art process and talking to everyone. So be sure to stop by today at 4pm! We’d love to chat a bunch about games, art, and design all while art-ing and chilling out to the swinging  sounds of our composer Gordon McGladdery!

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So thanks a bunch for stopping by! Another week sails by here at Slick! WE are also SUPER excited for an upcoming announcement this Friday so keep those keen Viking eyes peeled for that and until next time, be wary of those ranged attacks!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 130: Keepin’ it Universal and Streaming!

09/17/2014

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Welcome back followers of the fearsome! this week we’ll be checking out some of our very cool universal elements!

while we want to bring a bunch of different enemy races to viking squad, we also realize that we are not an army of animators and artists. Originally we were making a new puppet for EVERY enemy in our game, this was quickly becoming an organizational nightmare that required a lot of fragmented work that really needed to share the same animations and general art assets.

To solve this problem we came up with the “universals” base models that would have all the base animations like death, running, lane shifting, and landing from a fall. With the skin selection system we can hook up different sets of arms to the base puppet and have a bunch of different enemy types that are shown below!

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So we build the main enemy with no arms and animate the basics and then “Hang” the different gameplay arms on top of the  armless Snowclaw. specific enemies like mini bosses or strange shaped enemies will still most likely get their own puppets but a lot of the enemies can be taken care of with this system.

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Our system also still allows us to mix up fun elements like ears and mouths to mix up the enemies and make them more fun. This is the first universal we’ve been working with but it’s shown us what we can focus on in future badguys! Above you can see our knife-er with a few different neck elements, mouth parts, and even ears that will be randomized across all enemies in the Universal puppet. Super cool!

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Another fun bit of news is that we are starting to do development live-streams here at Slick! We have it set up and did one last Wednesday and it went super well! We usually will have other team members in the chat to answer questions and hang out with everyone. We also will be grabbing music from our very awesome composer Gordon McGladdery during the streams. If they aren’t too busy with their plethora of projects, those awesome guys at Power Up Audio have been known to stop by the stream and hang out as well!

So be sure to drop by on Wednesdays (Today!) around 4pm and on to watch some drawing and maybe grab some silly art tips!

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So another week pillages by here at Slick! Thanks a ton for stopping by and hopefully we will see you on the stream!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev Blog 127: Seattle Indie Expo and PAX shout outs!

08/27/2014

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Welcome back followers of the fearsome!

This week is a quick one because we are hard at work getting our demo ready for the Seattle Indie Expo! It’s a free, one day event on Sept. 1st at  Melrose Market Studios. It’s just a few blocks from PAX (directions HERE), so if you are in the neighborhood be sure to drop by and check us and a ton of other great games out! Our pal Auston Montville of TOO DX  is bringing his super fun and frantic Sportsball game to the event as well! Hope to see you guys down there!

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And If you guys are heading down to PAX this year be sure to hit up the very awesome Indie Mega Booth and get a chance to play Red Hook Studios‘ awesome game Darkest Dungeon! Those guys are some of the best in the business and have a very awesome game on their hands.

And if you are around the Mega Booth you’ll be sure to find those champs over at Power Up Audio who are working on a TON of great games (ours included).

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So that’s it for this week! If you are down in Seattle on the Monday be sure to come check us out! We’d love to hear what you think about what we have so far! Until next time, everyone have an awesome time at PAX Prime!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

Posted by: Under: Pax,Vikingsquad Comments: Comments Off

Dev Blog 125: The Size and Scale of Things to Come!

08/13/2014

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Welcome back followers of the fearsome!

This week we’ll be taking a look at our experience with enemy sizes and scale! Getting everything to be the right size can be tricky but is super important to make sure everything in the world “fits” together.We have some weird enemies and what not but as long as things look like they belong we should be fine.

A trick I used at the beginning of Viking Squad development was a simple gray box template to get the basics of our characters relatively the same height. Below you can see our hammer maiden standing inside the template. There is roughed out areas that approximated character movement so we could make sure our limbs had enough play when we drew them.

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What we found later on is that standardizing every enemy into this template made everything feel quite similar when you interacted with them. We started to add smaller “Gremlin” sized enemies as well as created super large “Miniboss” sized bad-guys. Brawlers are known for their larger than life characters so we wanted to make sure the huge guys could play with the small guys and keep the graphical fidelity we were after!

Below we can see how big the Snowclaw mini-boss in relation to the small civilian. We want to make sure that the big guys are nice and intimidating when they stomp onto the screen. We are also adopting the “Bigger is always better” mantra when it comes to bosses and events in general.

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So another week brawls by here at Slick! Thanks so much for stopping by and checking out our stuff. If there’s anything you’d like to see in our next dev-blog be sure to drop a line in the comments! We are looking to add things like art streams and other fun stuff so keep a look out!

Jesse_avatar64 -Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 1

Dev-Blog 124: A Quick Revisit to the Foes!

08/06/2014

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Welcome back followers of the fearsome!

This week we’ll be taking a quick look at some more art stuff for Viking Squad! Usually in the morning to clear away artistic cobwebs I warm up by drawing some of our existing enemies and characters to build a familiarity with them. The more I work on these guys in a bigger format the easier I can create new enemies of the same type and find out what makes them visibly interesting.

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First up here’s everyone’s favorite undead fiend! It’s our Draugr! To tackle drawing the Draugr in an action pose instead of a game asset I started seeing what were the best things to break up his miles of gross green skin. Arrow shafts, staples, and spines are what we’ve been going with thematically on these guys as well as extra heads and those spooky red eyes. I also took the tunic down to his chest making it more like a robins crest to look a little more interesting.

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Here’s a shot of those ship raiding Marauders. This design was a lot simpler and was created after some time on Viking Squad when we wanted a more “human” foe. The demon skull helmet and bone-guard sabers are what this guy uses and the head scarfs help show a lot of motion in this action pose. Since a lot of our characters are in the midst of being stabbed or bludgeoned we also added some daggers that have found their mark through his thick leather armor.

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And let’s not forget our heroes! This is a shot of our “Axes” character. It feels good to revisit our original guys with this larger format so we can focus on their personality and see what makes them interesting. Axes’ bear scarf, strange beard, and heavy plated arms are shown here as well as his wedge-shaped horns.

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So that’s it for this week! Hope you liked this quick look into some more artwork from us here at Slick! And until next time, keep those characters interesting!

Jesse_avatar64 -Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

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Dev Blog

September 24 2014

Welcome back followers of the fearsome! This week we’ll be checking out some more enemy types and talking a bit about what the bring to the pillaging table! Enemy variation is really important to us on Viking Squad so we’d like to show you some of our enemy designs! Here we can see two types […]