Dev Blog

Dev-Blog 140: Building a Better Penguin!

11/26/2014

devblog_header08

Welcome back followers of the fearsome!

Today on the stream at 4pm PST we’ll be playing the game! So be sure to come by and visit! It’ll be a great time  for sure!

This week we’ll be doing a quick look at implementing a penguin entity  into the game! Penguins behave just like our lovable goats and can really deal out the punishment if the player plans their timing accordingly!

VS_silhouette61

Getting the Penguins game ready was pretty easy because we grabbed our ready to go Goat AI and just changed some of the values! After a quick skeleton hook up and some animations our penguin was ready to be placed in our randomized chunks!

We don’t want to over do it with penguins but adding them to larger areas where the player can plan out a decent attack is a lot of fun. Penguins can even slide into other penguins creating a cascade of sliding stabbers!

VS_silhouette62

Penguins add a fun level of strategy to those bigger fights. There’s nothing quite like baiting a group of badguys into the beak-line of a penguin and letting him go! Creating fun elements like this always gets us thinking about new things we can add to Viking Squad to get those fights fun and dynamic!

———-

And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! We’ll be playing through some of the game today so you can come see us bash around some badguys and ask us anything you’d like to know about the game. It’s been super fun running into familiar faces every Wednesday so be sure to drop by!

VS_silhouette47

———-

So that’s it for this week! Thanks so much for stopping by and checking out our progress! Hopefully we’ll see you guys later on today in the stream, and until next time, keep those penguins powerful!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 139: Spectacular Spawning!

11/19/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll be talking a bit about our enemy entrances and spawning animations. There is going to be a whole bunch of enemies to bring down in Viking Squad and we need to keep announcing them fun and engaging! So here’s a quick look at some of the ideas we’ve been implementing over the last little while.

———-

VS_silhouette60

 

The current enemies in Viking Squad allow us to bring enemies into the screen in a variety of ways. Above you can see the rough idea of how some of our spooky Draugrs can explode onto the battle field! Being gross and from the ground means that we can have cool tombstones and mausoleum related things split up from the ground and cough out our awful grave-born baddies!

We noticed pretty early that having enemies just saunter onto the screen was pretty boring and really needed to be varied in order to keep a players interest. Luckily our fiction in Viking Squad is pretty goofy and we can have everything from burrowing entrances to swinging in on a rope like Tarzan! In some cases these spawns could actually start with an attack that a player will have to keep their eye on!

spawnjump2 spawnjump1

 

Above there is some gifs of our Snowclaw enemies jumping onto the screen! We’ll be revisiting the entrances as we develop the game further with some effects but here’s the basic idea! Snowclaws are excellent burrowers so we can make them jump right out of the ground and be ready for battle!

———-

And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! We’ve been getting quite a few regular folks coming by which is great! It’s been awesome talking to everyone and answering questions as well as exchanging drawing tips! Today we’ll be playing the very cool Rogue Legacy: Reborn Soundtrack with some awesome remixes by some very cool sound people who will most likely be in the chat! How cool is that!

VS_silhouette44

 

———-

And that’s this week’s Dev-Blog! Thanks so much for stopping by and checking out our progress on Viking Squad! The game is shaping up really nicely with some amazing sound work by those guys at Power Up Audio, it’s running at a super Slick 60 frames a second while the combat is getting better and better! Have a great Wednesday and until next time, keep those enemy spawns interesting!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 138: Hard at work and a shout out!

11/12/2014

devblog_header08

Welcome back followers of the fearsome!

Phew! This week we are hammered with work, getting our game all ready for  the Playstation Experience in Vegas! So we’ll have to keep this Dev-Blog lean and mean so we can get back too it! *cracks knuckles

———-

First of all a big shout out to our buddies over at Naiad Entertainment who just released their very cool turn-based, stealth, adventure game Sneaky Sneaky! Such a beautiful game that’s loads of fun to play so be sure to check it out on steam right here! Great job on a really polished product guys, highfives!

VS_silhouette59

———-

And as tradition we will be dev-streaming today at 4pm-6pm PST! We’ve been really happy to hang out with a growing crew of people! So hopefully you guys can stop by again today to check out some cool development and ask questions to the whole team! We also have been getting those champs over at Power Up Audio drop by to talk with followers as well!

VS_silhouette47

———-

So that’s that! Thanks so much for stopping by and checking out what we’ve been working on! We hope to hear from you guys on the stream! So until next time, always be developing!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 136: Favorable Flask Design!

10/29/2014

devblog_header08

Welcome back followers of the fearsome!

This week we have a quick post about some of the thoughts that went into the art of the base potion flasks! When we have to design things that get incrementally better it’s sometimes pretty tricky to get the looks right. You always want the stuff to look appealing but you also want to make sure that the higher level stuff looks cooler!

VS_silhouette57

Above we can see the first few levels of our healing potion flasks. For flexibility reasons we kept these simple so that we could always design more complex looking stuff later on and it would really pop.

For things that are more set in stone, like 4 sets of armor, sometimes we would design the lowest set, then the highest, and then balance out the middle styles to fit between them. Initially that way of creating helped me not go too crazy as I tend to do when visually designing things.

VS_silhouette58

Designing things like shop keepers is a great way to explore some of your crazier ideas and add those wackier shapes and details that just wouldn’t work on something that requires a little more visual functionality. Flasker here has a bunch of goofier looking shapes but still looks like he could hook you up with some great stuff!

———-

Another reminder! Today we will be Dev-Streaming again! we’ve been having a great time talking with everyone while we make cool stuff and showing bits of the game! So if you are wanting to hang out with the Viking Squad team be sure to drop by at 4pm PST for some development!

VS_silhouette44

 

So that’s it for this dev-blog! Another week sails by here at Slick! Thanks so much for stopping by and until next time, keep those details functional when needed and we hope to see you guys in the dev-stream!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 135: Getting that Glorious Gear!

10/22/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll be taking a quick look at some of the very cool equipment customization in Viking Squad. We really want players to be able to choose gear that reflects their play style so we’ll be sure to give them a whole bunch of options.  Below is an image with all the equipment slots that we’ll be dealing with in the exciting world of Viking Squad.

VS_silhouette55

As you can see above we have our default armor set on our Shield Viking! Default gear is what you’ll start out with, it’s serviceable for sure but you want to go out hunting for new and exciting armor options!

-Helmets are going to have small changes to armor, health and damage. They are also going to look super cool!

-Shoulders offer greater changes in health, damage and armor and can be mixed and matched depending on what statistics you’d like to change on your characters. Some people might want higher health ratings on their shoulders and rely on armor from thier helmets while some other players might just want to look the coolest on the battlefield!

-Belts control how many healing flasks you can bring on a voyage. Flasks are a really big deal so it’s always good to invest in a sturdy belt!

-Weapons are going to be really rare and offer changes to damage and critical strikes as well as bring other variations to gameplay. When you discover a weapon in Viking Squad we want to make sure it’s a super big deal.

———-

VS_silhouette56

Here’s a quick comparison to 2 full sets of armor. On the left is an earlier set of Leather armor, it’s a great boost to the default set with some more armor and a couple extra flasks to help you get a little bit further on your voyage. The silver set on the right is a more powerful set that gives greater armor and even a health bonus. Since players can mix and match you can equip whatever combination of gear you want to make sure your viking is set up just the way you like it!

——–

VS_silhouette47

And don’t you guys forget that we will be Dev-Streaming today! Last week was a blast where we did flask design and created our Potion salesmen along with everyone in the stream. It was super fun so be sure to stop by today at 4pm PST!

And that’s it for this week! thanks so much for stopping by and checking out our cool process! designing  equipment is a whole lot of fun and we can’t wait for people to sink thier teeth into our expansive systems. Until next time, keep those equipment choices related to your play style!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Follow us!

titlebutton_twitter titlebutton_facebook titlebutton_youtube titlebutton_twitch

Join our mailing list!

/ /

Dev Blog

November 26 2014

Welcome back followers of the fearsome! Today on the stream at 4pm PST we’ll be playing the game! So be sure to come by and visit! It’ll be a great time  for sure! This week we’ll be doing a quick look at implementing a penguin entity  into the game! Penguins behave just like our lovable […]