Dev Blog

Dev Blog 127: Seattle Indie Expo and PAX shout outs!

08/27/2014

devblog_header08

Welcome back followers of the fearsome!

This week is a quick one because we are hard at work getting our demo ready for the Seattle Indie Expo! It’s a free, one day event on Sept. 1st at  Melrose Market Studios. It’s just a few blocks from PAX (directions HERE), so if you are in the neighborhood be sure to drop by and check us and a ton of other great games out! Our pal Auston Montville of TOO DX  is bringing his super fun and frantic Sportsball game to the event as well! Hope to see you guys down there!

VS_silhouette40

———-

And If you guys are heading down to PAX this year be sure to hit up the very awesome Indie Mega Booth and get a chance to play Red Hook Studios‘ awesome game Darkest Dungeon! Those guys are some of the best in the business and have a very awesome game on their hands.

And if you are around the Mega Booth you’ll be sure to find those champs over at Power Up Audio who are working on a TON of great games (ours included).

VS_silhouette41

———-

So that’s it for this week! If you are down in Seattle on the Monday be sure to come check us out! We’d love to hear what you think about what we have so far! Until next time, everyone have an awesome time at PAX Prime!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

Posted by: Under: Pax,Vikingsquad Comments: 0

Dev Blog 125: The Size and Scale of Things to Come!

08/13/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll be taking a look at our experience with enemy sizes and scale! Getting everything to be the right size can be tricky but is super important to make sure everything in the world “fits” together.We have some weird enemies and what not but as long as things look like they belong we should be fine.

A trick I used at the beginning of Viking Squad development was a simple gray box template to get the basics of our characters relatively the same height. Below you can see our hammer maiden standing inside the template. There is roughed out areas that approximated character movement so we could make sure our limbs had enough play when we drew them.

VS_silhouette39

———-

What we found later on is that standardizing every enemy into this template made everything feel quite similar when you interacted with them. We started to add smaller “Gremlin” sized enemies as well as created super large “Miniboss” sized bad-guys. Brawlers are known for their larger than life characters so we wanted to make sure the huge guys could play with the small guys and keep the graphical fidelity we were after!

Below we can see how big the Snowclaw mini-boss in relation to the small civilian. We want to make sure that the big guys are nice and intimidating when they stomp onto the screen. We are also adopting the “Bigger is always better” mantra when it comes to bosses and events in general.

VS_silhouette38

———-

So another week brawls by here at Slick! Thanks so much for stopping by and checking out our stuff. If there’s anything you’d like to see in our next dev-blog be sure to drop a line in the comments! We are looking to add things like art streams and other fun stuff so keep a look out!

Jesse_avatar64 -Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 1

Dev-Blog 124: A Quick Revisit to the Foes!

08/06/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll be taking a quick look at some more art stuff for Viking Squad! Usually in the morning to clear away artistic cobwebs I warm up by drawing some of our existing enemies and characters to build a familiarity with them. The more I work on these guys in a bigger format the easier I can create new enemies of the same type and find out what makes them visibly interesting.

VS_silhouette34

First up here’s everyone’s favorite undead fiend! It’s our Draugr! To tackle drawing the Draugr in an action pose instead of a game asset I started seeing what were the best things to break up his miles of gross green skin. Arrow shafts, staples, and spines are what we’ve been going with thematically on these guys as well as extra heads and those spooky red eyes. I also took the tunic down to his chest making it more like a robins crest to look a little more interesting.

———-

VS_silhouette35

Here’s a shot of those ship raiding Marauders. This design was a lot simpler and was created after some time on Viking Squad when we wanted a more “human” foe. The demon skull helmet and bone-guard sabers are what this guy uses and the head scarfs help show a lot of motion in this action pose. Since a lot of our characters are in the midst of being stabbed or bludgeoned we also added some daggers that have found their mark through his thick leather armor.

———-

VS_silhouette36

And let’s not forget our heroes! This is a shot of our “Axes” character. It feels good to revisit our original guys with this larger format so we can focus on their personality and see what makes them interesting. Axes’ bear scarf, strange beard, and heavy plated arms are shown here as well as his wedge-shaped horns.

———-

So that’s it for this week! Hope you liked this quick look into some more artwork from us here at Slick! And until next time, keep those characters interesting!

Jesse_avatar64 -Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev Blog 121: A Jarl most Jevil!

07/16/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll be diving a little into the story we are building for Viking Squad! We were interested in the idea of an evil viking Jarl that has our hero’s village in a dark grip of greed and gloom. The spooky Jarl sends the vikings out to raid and pillage over and over to quell his thirst for gold and spoils. The Jarl is corrupted by evil and the Vikings are powerless to stop his reign of cruelty. Hopefully you can band together and unlock clues during your voyage to free your village and end the Jarl’s grip on your home!

VS_silhouette23

Designing the Jarl is a lot of fun because we just wanted an evil creature to boss the players around. When you’re allowed to design big broad strokes within the framework of “obviously evil king” you can add a lot of fun things to him. I really wanted him to be slumped in his throne, like uncomfortable in his seat because he really shouldn’t be in that position so i took it literally by making him to big for the throne. I also enlarged his hands to make grabbing at treasure and other things even more exaggerated. The Green eyes are another symbol of greed and make him more soulless than our pupil sporting main characters.

With a nice big and gross beard you have a lot of mouth shapes that you can use to exaggerate his expressions like him yelling in the bottom image here. It’s a trick a lot of great shows use like the Ice King in Adventure time to name one. All in all he looks pretty spooky and with a bit of work he’ll fit right into our Viking Squad universe!

VS_silhouette25

———-

So that’s it for this week’s dev-blog! We hope you guys have liked our quick little look into the badguys of Viking Squad and be sure to come back next week when we’ll be talking about even more Viking Squad related stuff! Until next time, keep those Evil Jarls in check!

 

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 4

Dev Blog 119: The Marauding Menace!

07/02/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll be checking out some of the newer enemies we have planned for our Vikings to raid and demolish!

Even though we love our ugly little Draugrs they were never meant to be the only thing you’d be pummeling. Draugrs were initially the first enemies we drew fighting our Vikings in our game documents and were easy enough to design with their hodgepodge of rusty weapons and gross, green faces. If we needed to make a Draugr seem more powerful we simply added more heads to them and made them taller! Their weapons were always crude clubs and bits of rusted metals so we never had to worry about attack animations getting too graceful or complex. This was great because it really helped us work with the puppet technology and become better at animating and making art that works best.

Here’s a quick reference sheet if you’d ever want to draw your very own Draugr army! Be sure to add staples and nails to their ghoulish bodies to really add to that un-dead feel!

VS_silhouette20

The Draugrs were designed to be a flexible enemy visually so we could test the differences with scale and attack movements. We could easily make them big oafs or little gremlins quickly and without too much design work. This was great for our early development but we really wanted to start brawling with fellow humans.

————

Since the Draugrs are pretty simple mechanically, we wanted to get some enemies in the game that had combination attacks that could really damage players that weren’t careful. We decided on an enemy race we are currently calling “Marauders”. These super scary bandits wear black armor and use huge cutlasses and combination attacks to deal out the damage. Their look is an homage to the evil crew men under “Halfdan the Black” in the movie Erik the Viking. We are also playing around with the idea that they will be pillaging the map as well, taking the riches right out from under you if you don’t tangle with them fast enough!

These guys will be more advanced than our current Draugrs. Right now each Draugr has a melee attack and something else like a lunge or throwing weapon. The Maurauders perform relentless combo attacks. This means getting caught in an entire combo will decimate your health, it is also more difficult to find an opening to attack.

VS_silhouette21

————

So that’s it for this week! We hope you guys like our quick little look at some new enemies and ideas on our journey through the creation of Viking Squad! We’ll be pillaging out a new dev-blog next week so be sure to come back and until next time, keep your axes sharp and your helmets horned!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Latest News

July 26 2012

VANCOUVER, British Columbia – July 26, 2012 – Independent development studio Slick Entertainment is proud to announce Shellrazer for iPad, iPod Touch, and iPhone, released on the App Store today for a temporary launch sale of $0.99 (regular $2.99). RIDE YOUR GIANT WAR TURTLE TO VICTORY OVER THE NASTY GOBLINS!! You are a Klang Clan […]

Dev Blog

August 27 2014

Welcome back followers of the fearsome! This week is a quick one because we are hard at work getting our demo ready for the Seattle Indie Expo! It’s a free, one day event on Sept. 1st at  Melrose Market Studios. It’s just a few blocks from PAX (directions HERE), so if you are in the neighborhood be […]