Dev Blog

Dev-Blog 221: Heaps of Riches!

05/25/2016

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Welcome back followers of the fearsome!

This week we’ll be taking a look at some areas in background art that we’ve been putting together as we polish up the last few levels in Viking Squad!

We’ve decided it’d be really great to show some of our Jarl’s crazy greed in the form of some massive piles of gold in the background. Trouble is, drawing massive piles of gold is pretty tricky if you don’t take some shortcuts and approach it a little smarter than usual!

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As you can see above, we start out with a big, slightly jagged pile, and then fill it in with a few smaller details and even some props to mix it up. It definitely took a few attempts to get it close to something I was happy with, it’s still a little rough but it definitely gets the point across! Drawing valuables in Viking Squad has always been a little tricky. They need to kind of “Stick out” and look shinier than  the metal bits on a lot of our characters. These piles have to perform double duty by being less obvious and hang out in the background to make scenes look more interesting.

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Another small thing that helps out these larger piles are smaller piles that are just simple enough to clot around our larger ones. It’s tricky for me to keep them simple because I tend to over design everything but I think they turned out alright! It’s always fun tackling these different challenges, this may not be the best way to handle the problem but it works out ok!


And today at 4pm – 6pm PST we’ll be dev-streaming again! Don’t forget to drop on by and hang out with the crew here as we sail closer to our ship date! We’ve been having a great time interacting with all of our squad mates and Oar-Boys so heft those hams and helmets today!

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So that’s it for this week!

Testing our networking. polishing up our last couple bosses and levels, and building some marketing material is what we have on our table! Thanks for stopping by and checking out our progress! And until next time, keep those treasures piled high!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

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Dev-Blog 220: Cramming in Character and a Duskers shout out!

05/18/2016

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Welcome back followers of the fearsome!

Hope you’ve had a great week! This time we’ll be hopping into the world of viking squad with some of the background characters we’ve been placing through the game.

My strengths have always been in designing goofy characters so for the last bit of polish we are adding some of them to the game.

We started in our first zone, where you hit the ice floes and the dark caves. Below there’s a couple ideas along with one little guy we built on the dev stream! These guys can appear during a difficulty swing to sell you stuff, or just be there in the background offering a new light source to spruce up the levels.

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As you get deeper into the caves there are crazy exploding mushrooms and shiny blue crystals. We wanted to show some reasons for the Snowclaw to be in there so we designed up a very crafty looking Snowclaw jeweler! These guys appraise the jewels harvested from the deepest caves and make sure the crystals that are brought back to the den are of the utmost quality.

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Adding these characters is a quick and easy way to add some fun to the more sparse areas in our zones. once implemented we’ll have a good idea of what else we’ll need to add to the other more lonely areas, and it also gives us fun and interesting things to work on with our Dev-Stream audience!


We’d also like to give a Viking Squad shout out to our pal Tim Keenan of Misfit Attic for releasing Duskers 1.0 today! Duskers is a super cool, low-fi survival game where you control drones from your ship in a lonely, post disaster space. You explore seemingly empty space ships with your trusty drone pals, upgrade them and try and avoid traps and strange creatures. It’s mysterious, challenging and has a super cool aesthetic. So a big congratulations Tim on your release! And check out his company’s site right here!

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And as always! we are back to our regular Viking Squad Dev-Stream programming! Hop on at 4pm PST-6pm PST for some searing hot art tips and fun Drawbarian times! See you there Everybody!

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And that’s it for this week! Caley and I are getting the final boss touches ready to go while Nick tackles the massive beast that is Networking. Hope your weeks have been going well and until next time. Keep on Dusking!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

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Dev-Blog 218: Subtlety in Lane-age and a Parkitect Shoutout!

05/04/2016

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Welcome back followers of the fearsome!

This week we’ll be taking a quick look at some of the polishing up we’ve been doing in Viking Squad as we sail closer and closer to shipping!

When we added a bunch of cool vertical elements to Vikings Squad it really made our areas look a lot more interesting but the way that the lanes “cut” into one another made for some lame visual stuff that really needed some touching up. Enter the lane-breaking dirt piles! Below you can see the problem highlighted on the left and some creative image placement on the right that really makes the space more robust.

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Since the levels are pretty much locked down it’s super easy to comb through our zones and add these small changes to things that are glaring. Sometimes it’s a little tricky to find things in the game that need visual polish because you have been looking at it for such a long time. Luckily it’s great having a team that voices things to you so you can find quick and effective solutions like these ones!

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Also we’d like to give a shout out to a very cool team of Indies that are making the awesome game Parkitect! Garret Randell, Sebastian Mayer, and our very own Bearded Bard Gordon McGladdery are bringing theme park building to the masses this may 5th! drop by their cool site and check out a great game built by great folks!

Click on the image below to check out their site, big congrats guys! Awesome job!

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And that’s it for this week! We Dev-streamed yesterday because I’ll (Jesse) be gone for a week! We’ll be returning with another Dev-Stream Next Friday right here at 4pm PST and then easing back into our regular scheduled programming. Hope you liked this quick look into our process and until next time, keep those cut lanes from making it into the game!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

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Dev-Blog 217: Fantastic Face Lifts and Indie shout outs!

04/27/2016

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Welcome back followers of the fearsome! We hope your week has been awesome as you check out what’s been happening on this side of the Squad!

Today we’ll be checking out some of the visual updates we’ve been giving to our beginning area. I’ve always had a problem when creating spaces that I focus too much on the details and not enough on the over all area. Eventually I’ll get really good at this but until then it’s a bunch of refining and figuring out what really fills up a space.

Typically the biggest bangs for our buck are architectural visuals that bring the whole area into check with similar shapes and directions.VS_silhouette162

Above is a quick screen grab of the first entrance you’ll see in Viking Squad. It used to have a universal door but it was a little too complex and really wasn’t that imposing. So we kept the Viking lock we normally use and beefed them up alongside some nice fat pillars and terraces. We also added even more of the green cloak statues which were a blast to draw.

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We can also flip the light around by renovating some of the closed off areas and opening them to pools of cooler light. The more important doors have also been beefed up with some universal artwork that makes the area seem much more important and memorable.


We’d also like to give a shout out to our pal Mike Molinari of Studio Bean and his new update for Choice Chamber. Choice Chamber is a super cool and unique game that you play with your twitch chat and your viewers play along by granting you items, changing the hazards, and directing the monsters!

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The new update has a bunch of super great stuff so be sure to check out on steam! Congrats Mike!


And let’s not forget that we’ll be Dev-Streaming today at 4pm-6pm PST! Come on by for some red-hot art tips and brawler-drawing goodness! It’s been a ton of fun building our Twitch community and we hope you drop by!

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So that’s it for this week! Thanks so much for stopping by!

The multiplayer is really coming together and the bosses and enemies are almost finished up! hope your week has been good and until next time, keep those starting areas visually interesting!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

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Dev-Blog 214: Loki animations and a Fantastic Shout out!

04/06/2016

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Welcome back followers of the fearsome!

This week we are going over some of our crafty badguy Loki and his animations! I’ve mentioned before that I’m not a very good animator, luckily Nick has added a bunch of great tools that helps me get things done and every day I’m getting better!

here’s a few examples of our crafty little green guy flying around!

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We noticed that giving our Loki all 10 digits being animating really gave him more character and let us do some really neat stuff with his puppet. we also started giving him a few different “Modes”. Loki turns into a glowing sphere and also a furry ball that sheds fur all over the place. This makes his entrances a lot of fun with a big poof of hair and camera shakes. He’s really coming together and we are excited for people to battle it out with this impressive imp!

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Also we have to give a shout out to Northway Games! Local devs here that just shipped their amazing game Fantastic Contraption! Sarah and Colin Northway are super great developers that are creating amazing things in a totally new space. We also got to shout out Lindsay Jorgensen who is making the game look absolutely beautiful, Radial games who’s helping in Contraption’s development, and our very own Viking Bard Gordon McGladdery who is developing the entire soundscape for the game! Great work guys!

So if you have access to a Vive capable computer, be sure to check out the game and build something fantastic!

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Also don’t forget that we’ll be streaming today at 4pm-6pm PST! We’ve been loving showing you guys some cool Viking Squad art and development and talking with our new followers and regulars! Be sure to stop by and say hey to the crew today while we slay out some art assets!

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And that’s it for this week! We are getting closer and closer every day to our final destination so thanks for stopping by and checking out our stuff! Until next time, keep those Loki animations interesting!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

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Dev Blog

May 25 2016

Welcome back followers of the fearsome! This week we’ll be taking a look at some areas in background art that we’ve been putting together as we polish up the last few levels in Viking Squad! We’ve decided it’d be really great to show some of our Jarl’s crazy greed in the form of some massive […]