Dev Blog

Dev-Blog: 158 Oh! Those Zones!

04/15/2015

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Welcome back followers of the fearsome! This week we will take a look at our world map zones! This involves a whole bunch of artwork that needs to be scaled down and still look recognizable. It’s a bunch of work but is pretty cool so let’s take a look!

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We try to keep each zone covered in relevant elements. for our second zone for example, we like to keep the Snowclaw’s culture in the large map. This will include things like Fishbier kegs, huts, carvings  and totems relating to their love of fish and snowy home.

When we need to crunch these elements down into a big scale world zone it’s important to keep them feeling the same but not being too busy. We also have to consider our line weights as we will be zooming in and out whenever our players pick a destination. It took quite a few attempts to get this looking right, but after a while we settled on a flatter look with brighter colors and less lines.

It’ll end up looking something like this right here!

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We can see that we have a lot of the elements we saw in the top image! Large greenrock fish totems, a bunch of pine trees and cliffs that emulate our gameplay zones and unite the game with the world map. We keep some larger areas blank and able to fit in the destination nodes, it’s also pretty easy to move elements in the artwork and the gameplay around to meet our specifications, if we for example want a cave level to appear near a cave we can move the nodes around to the right visual area.  And that’s pretty much how we are tackling our zone maps! Phew!

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And as always we’ll be doing our Dev-Stream today at 4pm-6pm PST. We’ve been having a great time streamiong with everyone and getting great feedback and discussion generated in the chat. We’ve been trying to get in touch with the Twitch stream community as well and there’s a bunch of local streamers right here in Vancouver! It’s always a great time so be sure to stop by and say hey!

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And that’s another week here at Slick! Hope you liked our quick look at the art action of Viking Squad! keep those helmet-horns sharpened and your axes ready for raiding! have a great week!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog: 157 Setting the scene!

04/08/2015

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Welcome back followers of the fearsome!

Last Saturday we had an awesome time showing off Viking Squad at the Butcher and Bullock and wanted to thank those great guys over at Filthy Casual for the invitation! Also a huge thank you to everyone that checked out the game in between all the festivities! Our friend Jumpjet Rex even made a surprise visit in Viking Squad in the form of a stylish hat! Whoah!

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This week we have a quick one about setting up scenes in Viking Squad! The areas our players will be visiting should always have some flavor to keep them interesting. Whether they be raiding a strange ritual, crashing a snowclaw party, or even alongside the rickety bones of a whale carcass!

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Here’s a few elements we made for a draugr ritual level. We wanted it to be moody so we were sure to add some lighting solutions like blood-red candles and creepy ancient statues that reflect our Draugrs and all the bad stuff that they get up too.

It really helps to keep these elements away from hard black outlines so they compliment our enemies and characters instead of fighting with them visually.

Below is a challenge level with these elements in mind. Caley builds these levels to be a tough set of enemies or mini-bosses for our Vikings to tackle. Since it’s a single screen with no longship intro or outro we can focus on making the screen full of great stuff!

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You can also see that background we had going on a few dev-blogs ago as well as some flame effects on our lighting solutions. Now it’s just going to be making these little scenarios for each zone! We’ll visit them soon and be sure to show you guys what we have whipped up!

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And as always we got our Dev-Stream Wednesdays! come on by at 4pm-6pm PST for some great times and game-dev discussion with all of us here at Slick!

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That’s it for this week! So until next time keep those scenarios full of interesting props and art! have a great one!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Vikingsquad Comments: 0

Dev-Blog 148: Darkest of days!

02/04/2015

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It’s another day in viking land and another awesome game has shipped from a Vancouver developer. This time it’s Darkest Dungeon by Red Hook! If you’ve been under a rock for the past year you should crawl out and give it a try. Head on over to Steam and take a look for yourself!

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It’s a beautiful RPG with rogue-like perma death and it’s been ALL OVER Twitch! It’s early access but super robust and just keeps getting better! So huge congratulations guys! Your game is amazing!

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And as always, today we’ll be dev-streaming over at Twitch! It’ll be today at 4pm and we have loved talking to everyone and working alongside the community. So if you are up for it come watch us create Viking Squad today!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Dev-Blog 147: Another Drawbarian Chop!

01/28/2015

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Welcome back followers of the fearsome!

Recently we’ve been streaming a lot and it’s been a ton of fun interacting with everyone on the Twitch channel. People have asked questions about how I approach artwork more and more so I thought we’d do a refresher on how we tackle art here at Slick!

Tech used: Photoshop CS3 and a Cintiq 21UX

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First shot is a super broad stroke image. I draw really big, so big in fact that Nick has had to craft a crazy tool in the engine that keeps my exaggerated output in line with regimented code.

A- I start with a big ugly pressure sensitive brush and blob out the shapes, I usually have a pretty good idea on what’s going on after this is done.

B- After that I’ll clean it up with a finer brush and some more interesting detail, as you can see this part is probably the most important because I end up adding things that weren’t there before to make new shapes.

C- The flat colors come next! These are typically chosen from a swatch I have set up in Photoshop or eye-dropped from another asset. The clean lines really make coloring faster and easy with the paint bucket!

D- Shading! This process gets the most attention on the stream and has helped out a couple people make their shading process a little easier. It basically involves scooping out light from a shadow layer with the lasso tool. Super fast and easy!

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Oh boy! Layers! Some people were curious as to how my layers are set up. It’s pretty basic but with the help of masking to the base it becomes super easy. After the shadows (Step D) get scooped away I tend to flatten the asset down so Photoshop doesn’t get too laggy with hundreds of assets happening.

And that’s basically it! When I tackle characters and puppets the principal is the same, the process from rough to clean lines probably gets another pass to add detail and whatnot but that’s about it!

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We’ll be sure to do another art post soon on our puppets but that’ll be all for now! Today is the Wednesday so remember to stop by our Dev-Stream at 4pm-6pm PST where we’ll be having a great time with our great followers, answering questions and working on Viking Squad! It’s been really great interacting with our community and generating interest among fellow developers, artists, and gamers so be sure not to miss it!

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Jesse_avatar64 -Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Dev-Blog 144: Back and a Happy New Year!

01/07/2015

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Welcome back followers of the fearsome!

We hope you all have had a most excellent holiday full of good times and cheer! We are getting right back into the groove of developing content for Viking Squad and are super stoked you could stop by and check us out!

This week we are tackling all kinds of neat stuff, from lighting to boss battles!  I’ve been drawing up some cool background elements to bring more visual interest to our levels and here’s some quick examples right below here!

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It was a nice refresher to get back into the style of Viking Squad with some fun buildings and background elements! They’ve always been a weakness of mine but I think that I’m finally getting the hang of it.

With these background elements we want to be able to spread them out across a bunch of similar levels and keep them looking interesting. luckily the silhouettes are all pretty cool looking and combine well. on the right we have some of the hovels that our Draugr enemies live in! How spooky!

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We’d also love to give a big shout out and congratulations to our very own audio pal and crafter of amazing sounds Kevin Regamy of Power Up Audio! It looks like his awesome audio puzzler Phonopath is a finalist in the IGF for Excellence in Audio! Way to go Kev! Such a wicked game that’s truly a brain twister and anyone that getting their hands dirty with Audio should definitely give it a try. Recently Kevin also did a robust playthrough and commentary of the game that you can check out right here! It’s been awesome working with Kevin and it’s great to see him get this recognition!

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And we are super excited to get back into our weekly Dev-Streams! Hopefully you guys can come check us out at 4pm PST! We’ll be answering questions and drawing a bunch of neat stuff so don’t be a stranger! We are getting a great pile of people drop by every week and it’s just awesome!

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And that’s this weeks Dev-Blog! we are super happy to be back and thanks again for checking us out! Until next time, best of luck in the Independent Games Festival Kev!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

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Dev Blog

April 22 2015

Welcome back followers of the fearsome! This week we gotta give a big shout out to Brace Yourself games because The Crypt of the Necrodancer is finally coming out  TOMORROW! Yes! April 23rd! Yep! That’s right! The rhythm roguelike that won over critics and fans alike is going to be having a full release! It’s […]