Dev Blog

Dev-Blog 148: Darkest of days!

02/04/2015

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It’s another day in viking land and another awesome game has shipped from a Vancouver developer. This time it’s Darkest Dungeon by Red Hook! If you’ve been under a rock for the past year you should crawl out and give it a try. Head on over to Steam and take a look for yourself!

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It’s a beautiful RPG with rogue-like perma death and it’s been ALL OVER Twitch! It’s early access but super robust and just keeps getting better! So huge congratulations guys! Your game is amazing!

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And as always, today we’ll be dev-streaming over at Twitch! It’ll be today at 4pm and we have loved talking to everyone and working alongside the community. So if you are up for it come watch us create Viking Squad today!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 147: Another Drawbarian Chop!

01/28/2015

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Welcome back followers of the fearsome!

Recently we’ve been streaming a lot and it’s been a ton of fun interacting with everyone on the Twitch channel. People have asked questions about how I approach artwork more and more so I thought we’d do a refresher on how we tackle art here at Slick!

Tech used: Photoshop CS3 and a Cintiq 21UX

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First shot is a super broad stroke image. I draw really big, so big in fact that Nick has had to craft a crazy tool in the engine that keeps my exaggerated output in line with regimented code.

A- I start with a big ugly pressure sensitive brush and blob out the shapes, I usually have a pretty good idea on what’s going on after this is done.

B- After that I’ll clean it up with a finer brush and some more interesting detail, as you can see this part is probably the most important because I end up adding things that weren’t there before to make new shapes.

C- The flat colors come next! These are typically chosen from a swatch I have set up in Photoshop or eye-dropped from another asset. The clean lines really make coloring faster and easy with the paint bucket!

D- Shading! This process gets the most attention on the stream and has helped out a couple people make their shading process a little easier. It basically involves scooping out light from a shadow layer with the lasso tool. Super fast and easy!

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Oh boy! Layers! Some people were curious as to how my layers are set up. It’s pretty basic but with the help of masking to the base it becomes super easy. After the shadows (Step D) get scooped away I tend to flatten the asset down so Photoshop doesn’t get too laggy with hundreds of assets happening.

And that’s basically it! When I tackle characters and puppets the principal is the same, the process from rough to clean lines probably gets another pass to add detail and whatnot but that’s about it!

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We’ll be sure to do another art post soon on our puppets but that’ll be all for now! Today is the Wednesday so remember to stop by our Dev-Stream at 4pm-6pm PST where we’ll be having a great time with our great followers, answering questions and working on Viking Squad! It’s been really great interacting with our community and generating interest among fellow developers, artists, and gamers so be sure not to miss it!

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Jesse_avatar64 -Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Dev-Blog 144: Back and a Happy New Year!

01/07/2015

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Welcome back followers of the fearsome!

We hope you all have had a most excellent holiday full of good times and cheer! We are getting right back into the groove of developing content for Viking Squad and are super stoked you could stop by and check us out!

This week we are tackling all kinds of neat stuff, from lighting to boss battles!  I’ve been drawing up some cool background elements to bring more visual interest to our levels and here’s some quick examples right below here!

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It was a nice refresher to get back into the style of Viking Squad with some fun buildings and background elements! They’ve always been a weakness of mine but I think that I’m finally getting the hang of it.

With these background elements we want to be able to spread them out across a bunch of similar levels and keep them looking interesting. luckily the silhouettes are all pretty cool looking and combine well. on the right we have some of the hovels that our Draugr enemies live in! How spooky!

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We’d also love to give a big shout out and congratulations to our very own audio pal and crafter of amazing sounds Kevin Regamy of Power Up Audio! It looks like his awesome audio puzzler Phonopath is a finalist in the IGF for Excellence in Audio! Way to go Kev! Such a wicked game that’s truly a brain twister and anyone that getting their hands dirty with Audio should definitely give it a try. Recently Kevin also did a robust playthrough and commentary of the game that you can check out right here! It’s been awesome working with Kevin and it’s great to see him get this recognition!

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And we are super excited to get back into our weekly Dev-Streams! Hopefully you guys can come check us out at 4pm PST! We’ll be answering questions and drawing a bunch of neat stuff so don’t be a stranger! We are getting a great pile of people drop by every week and it’s just awesome!

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And that’s this weeks Dev-Blog! we are super happy to be back and thanks again for checking us out! Until next time, best of luck in the Independent Games Festival Kev!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Dev-Blog 141: Visual Designing and the Three Bears!

12/03/2014

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Welcome back followers of the fearsome!

This week we prep for the Playstation Experience as we are flying away tomorrow! Wish us luck as we land our dragon ship in Vegas and get a bunch of people to check out Viking Squad! We’ll be sure  to bring back details about our trip and let you guys know how it goes!

This week’s dev-blog we’d like to share some recent visual design stuff! Our lovable Snowclaws can get really tough during our Viking’s voyage and some bring a modified behavior and difficulty curve. To show that these guys basically act the same but are more difficult to handle we need to add some visual design!

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Here’s what we came up with! Above you can see that we increased the size and added a bunch of visuals to those tougher Snowclaws! They have the same weapons so players can assume that they’ll be dealing with the same basic attacks with a few more surprises!

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It didn’t always look like this though, initially to get a stronger enemy into the game we simply increased the size and tinted the snow claw pink as you can see below.

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the pink tinted Snowclaws were a great temporary look to these harder enemies but we needed some more changes done to differentiate them. I then did up the “Fish Slammer” on the right that wields dual fishes instead of knives. The Fish Slammer simply looked “Too Different” from the original Snowclaw and Caley made a great point in saying that the expectations of that enemy would be too different and players wouldn’t know what to expect.

We compromised with the warpaint (A bit of throwback to the initial tinting) and the armor (obviously makes the enemy appear tougher). And It worked out! Using our universal badguy puppets it was super easy to change out all these elements and maybe the Fish Slammer will come back in a different enemy form!

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And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! This week we’ll be doing some super fun Character Design stuff for a Mini Boss enemy! Streaming has become a really fun weekly event for us here at Slick and we look forward to seeing all those familiar faces and answer your questions!

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So another week slams by here at Slick! Wish us luck in Vegas and until next time, don’t overdo those visual choices!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Dev-Blog 140: Building a Better Penguin!

11/26/2014

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Welcome back followers of the fearsome!

Today on the stream at 4pm PST we’ll be playing the game! So be sure to come by and visit! It’ll be a great time  for sure!

This week we’ll be doing a quick look at implementing a penguin entity  into the game! Penguins behave just like our lovable goats and can really deal out the punishment if the player plans their timing accordingly!

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Getting the Penguins game ready was pretty easy because we grabbed our ready to go Goat AI and just changed some of the values! After a quick skeleton hook up and some animations our penguin was ready to be placed in our randomized chunks!

We don’t want to over do it with penguins but adding them to larger areas where the player can plan out a decent attack is a lot of fun. Penguins can even slide into other penguins creating a cascade of sliding stabbers!

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Penguins add a fun level of strategy to those bigger fights. There’s nothing quite like baiting a group of badguys into the beak-line of a penguin and letting him go! Creating fun elements like this always gets us thinking about new things we can add to Viking Squad to get those fights fun and dynamic!

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And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! We’ll be playing through some of the game today so you can come see us bash around some badguys and ask us anything you’d like to know about the game. It’s been super fun running into familiar faces every Wednesday so be sure to drop by!

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So that’s it for this week! Thanks so much for stopping by and checking out our progress! Hopefully we’ll see you guys later on today in the stream, and until next time, keep those penguins powerful!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

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Dev Blog

February 25 2015

Welcome back, followers of the fearsome! As you probably know from previous updates, we’ve been working hard on our ‘GDC’ build. The real reason we were working so hard is because we’re in the Indie MEGABOOTH at PAX East! Check out this sweet trailer: (we’re at 0:36s) Check out our indiebooth page as well: http://indiemegabooth.com/project/viking-squad/ I’m […]