This week Nick’s hit up the very cool Steam Dev Days with a whole bunch of great people! Steam Dev Days is a really cool event that Valve throws for game developers annually. They hold talks and it’s a great time to reconnect to your fellow developers and see what’s happening with the platform and new technology! Have a great time Nick and say hey to all of our developer pals while you are down in Seattle!
Phew! Launch week just flew by with our daily streams and firefighting! Nick and Caley have been on the Steam Forums and answering emails from everyone who has had a little trouble with the game and we’ve been trying to respond to reviewers and content creators as efficiently as we can!
Last week’s extra Dev-Streams were a fun way to connect even more with our Twitch community and explore some of the older ideas we had for Viking Squad that never made it into the game. We’ve been getting asked a lot of questions about what we’d like to add to the game and the answe is a whole bunch of stuff! The tricky part about adding things like DLC and more characters is that a game needs to be successful enough that it makes sense to do all that. Hopefully with a few creative marketing plays from us we can make Viking Squad played and enjoyed by more people because we are super proud of our game!
And remember to stop in today’s Dev-Stream at 4pm-6pm PST for some searing art tips from your neighborhood Drawbarian! It’s always a great time when our Oarboys show up to the stream and help spread the word of Viking Squad!
And that’s it for this week! We’ll hopefully be updating you guys next week with more info on our launch! until next time, keep those Steam Dev-Days full of great info and fun!
it’s been a crazy couple of days here at the Slick offices. Releasing the game and trying to keep up with emails and responses all while keeping cool mentally! This week on the dev-blog I wanted to cover something that is super important to me personally, and that’s fan art. I honestly don’t know if fan art moves any units, or can be quantified by advertising or anything but there is something pretty amazing about having your peers take time to create something for you.
I’ve done my share of fan art but there’s so many great games and artists out there that I always feel like I’m missing some and I need to get creating more. Talented artists drive you to work harder and get better and I feel like receiving or creating fan art is a gear check that we all need once in a while. I always picked the smaller games because I know that they’d be appreciating it more, I guess I just wanted my art to do more work for the creators instead of the fans.
So for today while we fry our brains on forum posts and endure the waves of emails I wanted to share some really amazing pieces we’ve received from close friends who have been absolutely amazing to work alongside in this awesome industry.
Trudi Castle is out of control as an artist. She brings this caffeine fueled energy to everything she does and nails accessibility and charm in the coolest of ways. She’s done amazing stuff with Red Hook and A Thinking Ape and continues to expand her super cool properties every day. She has a massive amount of fans who are constantly clamoring at her portals for more content and it’s well deserved attention. Here she did up our very own Hammer Gal! She really got her expression across in such an efficient way. Thanks so much Trudi!
Please do yourself a favor and click on the image above to take in the grandeur of what local artist Lindsay Jorgensen brought to us this morning. Lindsay is the visual force behind the very awesome Fantastic Contraption of Northway Games. Lindsay seems to pull his ideas from an untouched area that feels whimsical, and familiar while original as all hell. Aside from being a very skilled 2D artist he also brings a technical mind to his work with Shaders, and 3d models, which makes absolutely no sense to me. I always thought you had to pick one direction until I met Lindsay and realized that a one man visual army is an actual thing. Lindsay does up this tour de force in this awesome picture of our whole team of vikings on the boat! Love the hams, love the energy, love the colors and love that Loki moon! Thanks so much Lindsay!
Chris Bourassa of Darkest Dungeon is honestly my favorite artist in the business of game development. Where as I try to brute force my way through everything, he brings this efficiency and street smarts to the game of art and really shows that I have a long way to go. I was lucky enough to have him as an Art Director for a brief project and he made me realize what an Art Director is capable of when he unified an entire flaccid team of designers in under 3 days. Now he’s this amazing resource and friend I get to work alongside in this journey of game development. Chris hammers out our Hammer Girl in just the right amount of lines and composition. We love this piece! Thanks so much Chris!
And remember that we are doing the Dev-Stream week! Every day from 4pm-6pm PST! It’s a perfect way to break up the nerves when we hang out with you guys and get some drawing done! See you there!
And that’s it for this Wednesday! Thanks for taking a quick art break for some shout outs with us! So until next time, be sure to show your fellow creators you care in any way you can! It means mountains!
After 3 years of hard work, we are happy to announce that Viking Squad has a release date! And holy cow is it ever soon! 4 days! The price will be $15 USD, or the equivalent in your country.
We’ve updated our game’s site with an awesome new trailer cut by our favorite trailer man Mr. Marlon Weibe! Thanks so much Marlon, you did a super job! Here’s the newest trailer below!
If you are at TwitchCon per chance, we’re in the Indie District showing off the game RIGHT NOW! We’ll be in San Diego all weekend, flying back to Vancouver on Monday and releasing the game on Tuesday! It’ll be a hell of a ride.
And that’s our cool announcement! Thanks so much to everyone for your support all throughout our development. The indie community and all of our players made it possible to make a product we are all proud of here at Slick Entertainment. See you next week! OARBOYS!
This week we are getting everything ready for the very awesome Twitch Con! We’ll be repping Viking Squad at booth number 105 in the Indie District! If you are making it down to the convention this weekend be sure to drop by and meet up! Last year Kevin Regamey of Power Up Audio and I (Jesse) hit up Twitchcon for a few panels and really enjoyed our time there. It’s actually a very different crowd from the PAXes and PSX where we have shown our games before. The streaming culture is super cool and has really played an interesting part in our development so it’s really great that we can show off our game this time!
Also we have a super cool announcement that’s happening REAL soon! So be sure to keep your eyes peeled and your ears to the ground because we’ll be hitting you guys with the news super soon!
And that’s it for this week! We are totally ready to rock out at Twitch Con so come see us on stream this afternoon if you can’t make it down to San Diego this weekend to see us! Until next time, keep an eye out for our announcement!
Hope your week has been good! We’re here at Slick working towards wrapping up Viking Squad! It’s feeling really tight and we are really excited to get it out to you guys!
Large art changes to the game definitely aren’t happening as we submit it and get it all ready to go. So I’ve been tackling some of the store art and other things that could use a bit of a visual upgrade. This is great for me because it helps me get better at a weaker element of my art skills and that’s backgrounds! Here’s just a small amount of what I’ve been getting up too.
I’ve started to get the hang of clouds which has always been tricky. Clouds are wispy and still have a lot of volume and I typically rely on my lines to visually describe all my stuff. This always made clouds that “fit” into my art a bit of a challenge, but as with most challenges, if you hammer your head at it for long enough you eventually have a breakthrough! Or at least beat yourself into a delusion of marginal success.
Above there’s a quick step by step of how I approach the clouds now. I think the most important thing is to start with a direction and use that to build your clouds. eventually, after a few passes of shading and some line color shifts you have yourself a cartoon cloud to match your bright, 1990’s style characters!
And remember to stop by our Dev-Stream today at 4pm-6pm PST! We’ll be having a great time as usual with all our regulars and new viewers! Be sure to tell your pals to stop by if they are after some Drawbarian art slams!
And that’s it for this week! The game is so close you guys! Hope your week is a good one and remember to always be perfecting your skills!
Welcome back followers of the fearsome! This week we’ll be taking a look at some of the cool coverage Viking Squad has gotten over the last little while and talk briefly about our next moves. We’ve started to get some reviews for Viking Squad which is super great! It feels like people are really getting […]