Dev Blog

Dev-Blog 183: Super handy bush monsters!

08/05/2015

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Welcome back followers of the fearsome! This week it’s a quick look into some of the props we use around our zones to help cover up areas and unify zones with fewer actual assets.

Below you can see the strange image that I’ve dubbed “Bush Monster” because it looks a little creepy but is super handy for covering up areas with just a bit of visual interest. With a simple rotation and scale tweak in the level editor we can get a lot of mileage out of this little guy. The trick is to never let him get fully revealed or else his cover is blown and the illusion is gone!

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Below we can see some smaller areas being used and a larger area as well. The main thing to remember is that these elements need to not be fighting for visual attention with the main characters. To help with this we actually use a softer gray fore the lines and a slightly less harsh shadow layer so that things like player characters, hazards, and enemies pop out more. We even have the ability to fade these elements to color and blur them if they are in the background or foreground. Not too bad for one little bush monster!

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And remember that we’ll be Dev-Streaming today at 4pm PST! Come on down and hang out with the team and check out some Viking Squad artwork and game development! We’ve been having a great time sharing our development cycle with you all!

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So that’s another week brawling by here at Slick! We’ll be having a very cool announcement happening soon so keep those ears tuned into our Viking broadcasts and until next time, keep those bush monsters super handy!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 182: Home base passes and SGDQ!

07/29/2015

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Welcome back followers of the fearsome!
This week we’ll be taking a quick look at our home base in Viking Squad! It’s gone through quite a few changes but as we get closer to completion we wanted to really nail it down. The main hub initially only had a few options that our players could do but we kept adding more and more elements that needed to be represented with characters, doors and other elements. So that means a bunch more artwork which is great!

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Backgrounds have always been a weak point in my artwork but the sheer amount of artwork in Viking Squad has really kicked me around and forced me to get better quickly. Above you can see how I approached the reworking of the home village. Initially I was working on a smaller canvas and building things as they came up. I was constantly getting frustrated because I just couldn’t get anything to feel right. So I just took a whole bunch of screenshots and strung them together so I could approach the artwork on a bigger scale and I like to think that it worked out a lot better! It’s really awesome to know that you’ll constantly be getting better all the time.

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Here you can see the first half of our Viking’s home base. Here our players can outfit their Vikings with the super cool gear that they’ve discovered, buff up with our prairie-born trainer, and test out their new item combinations on the attack dummy! Below is a quick detail on the locations of these elements. Making the town bigger let us separate everything a little more so it was easier to take in as a newer player. It also made the main area feel more grand which is something I’ve always struggled to be able to do as an artist.

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Also our very talented team of Audio-Monsters is in Minneapolis sponsoring and donating their time and skills for the incredible Games Done Quick event! All the proceeds are going to Doctors without Borders and there is some AMAZING gaming going on so be sure to check it out! And if you’re lucky you’ll be able to catch a peek at  those handsome dudes at Power Up Audio while they make the event sound smooth and amazing!

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And don’t forget that today we will be dev-streaming at 4pm pst! be sure to drop by and say hey to the team, ask questions, and be part of the conversation while we craft our brawler in front of your very eyes!

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So that’s it for this week! We’ll be showing you guys what’s up with our super awesome town in future dev-blogs hope you’ve liked this quick look at our progress and until next time, keep those home bases looking awesome!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

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Dev-Blog 178: Happy Canada Day!

07/01/2015

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Welcome back followers of the fearsome! This week we are out of the office celebrating Canada Day! Hope your guys’ week has been awesome and we’ll be catching you guys up with us next week on all that’s been happening here at Slick!  In honor of our non-offensive country we have drawn it a viking moose and hockey-playing beaver braving the icy waters with a billowing and patriotic sail! Ford onward into victory O’ Canada!

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And just to let you guys know, we’ll be skipping this week’s Dev-Stream but be sure to drop by next week where we’ll have everyone down and catch them up on the cool new developments of Viking Squad. We’ve been having a great time opening our processes to the community and fellow developers and it’s going to keep on happening in the future so be sure to keep showing up! And If you are super desperate for some Slick-Style Dev-Stream-age, you can always drop by our Youtube and watch old episodes!

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So have an amazing holiday and be sure not to imbibe too much Fishbier during the celebrations or you’ll end up like our dozy friend down there! And until next time, keep those halberds honed and those helmets horned!

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Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

 

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Dev-Blog 175: Unlock that Gear!

06/10/2015

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Welcome back followers of the fearsome!

This week we’ll take a super quick look at some of the equipment we’ve been working on and getting into Viking Squad!

Unlocking gear in Viking Squad varies from piece to piece. Sometimes you’l have to take down a tough mini-boss or revisit an older zone and find some new areas where you haven’t been before! We really like the idea of hiding special equipment away in the game where players will have to experiment with treasure combinations or even armor combinations to unlock.

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Above we can see a couple of different combinations for armor and weapons on our shield viking. It’s a lot of fun to design new weapons and armor and come up with cool or goofy names. The first combination is for players that like to be a little tougher and have more health while the one on the right could be fore players that are confident they can avoid most of the trouble thrown at them.

Hopefully players can figure out what kind of players they are after a few trips through the zones and start making decisions on equipment based on their experiences. The enemies are tricky and can deal a lot of damage at once so it’s totally acceptable to stack up on armor and just laugh off those attacks.

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The blacksmith Clang (from Shellrazer) makes an appearance in Viking squad as your storage facility. Every time you unlock a new piece of equipment Clang can figure out how to make it for you! You’ll have to give him a bit of your treasure for resources but it will totally be worth it when you strap into that new boss weapon or helmet and get right back out there to do more raiding!

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And as always we’ll be Dev-Streaming today at 4pm-6pm PST! We’ll be working on the game and talking to our followers and answering any questions that come up to the best of our ability! It’s been a lot of fun and really rewarding doing the dev-stream so come on down and say hey!

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And that’s it for this week! We’re working really hard getting the game together so wish us luck and until next time; keep those equipment combinations favoring your playstyle!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

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Dev-Blog 174: A Foreground Approach!

06/03/2015

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Welcome back followers of the fearsome!

This week we’ll be taking a quick look at some of our background elements from zone 3! We use a combination of foreground elements that tile across the whole level to give the area a different feel so let’s check it out!

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Last week we Dev-Streamed the rough crypt graphics and here they are working together in game! These elements can be controlled through transformations to show more or less on screen. This is helpful if we want a particular mini-boss fight or obstacle area to feel more or less claustrophobic. It’s always good to remember what the player will be able to see at all times. Shown in the above image is also “Mix up” elements that help break up the tiling and keep it interesting looking. These can vary between the theme of the level because we have total control on what goes into the procedural.

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Here’s a sneak preview at one of our Draugr Tomb areas! The Green highlight shows how much is on screen and what will actually be blocking player view. It’s an interesting balance between looking cool and being visually functional as well. Either way, it’s a great excuse to draw gnarly branches and tombstones!

As usual when it comes to game development, the deeper you get into something the better you get at it. The lessons I’ve learned going into our 3rd zone interiors are going to be really helpful in making the first couple zones feel better as a whole and help add story elements to the background/foregrounds.

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And as always we will be live dev-streaming today at 4pm-6pm PST! come on down and hang out with the whole team and a pile of our audio guys! We’ve been having an awesome time meeting new people and catching up with old friends. We are always happy to answer any questions you may have so come on down!

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And that’s this week’s Dev-Blog! hope you’ve liked the quick look into our approach to foregrounds and until next time, keep those front elements away from important game-space!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

 

 

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Dev Blog

August 26 2015

Welcome back followers of the fearsome! This week we are getting ready to hit up PAX Prime 2015. We’ve been preparing the build and getting a few goodies to give away at the show. It should be a fun weekend for sure! Be sure to stop by if you are in the Seattle area. There are […]