Dev Blog

Dev-Blog 232: Getting into Merch!

08/10/2016

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Welcome back followers of the fearsome!

This week we’ll be checking out some cool merchandise we’ve been starting to design! We decided to use Spreadshirt as our avenue for T-shirts because they handle pretty much everything as far as printing and shipping. We were influenced by the super cool Fantastic Contraption T-shirts and they’ve been super helpful in giving us some advice on the whole thing so thanks Northway Games!

Designing t-shirts has always been pretty tricky, I’ve never really been happy enough with a design I’ve made to put it on a shirt. Luckily with the help of our dev-streams and some discussion we’ve come up with a few super neat designs!

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Above you can see the store layout and a couple examples of what designs we made! We didn’t want to make them all just branded with Viking Squad, we were more interested in having a fun design that you could represent however you like! So we came up with a coat of arms, our sturdy walrus, a delicious healing ham and our stream’s very own Canada Crab!

Creating Marketing images has always been a bit of a struggle for me. Sometimes the images you work on the longest turn out the worst while a few simple lines really resonates with people. It really just comes down to practice, keep on creating and eventually something will land and feel right.

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So if you’d like to rep Viking Squad with a Slick T-shirt hit up our store on Spreadshirt right here! The store is pretty easy to change so we’ll be updating it as we go!


And don’t forget that we’ll be Dev-Streaming today at 4pm-6pm PST! We’ve been getting closer and closer to shipping every day and  have had a lot of great times hanging out with our crew and meeting new people!

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So another week sails by here at Slick! There’s been bug fixing and testing happening like crazy as well as getting together trailers and a whole pile of stuff! Thanks for stopping by the Dev-Blog and until next time, keep those T-shirts readable at a distance!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

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Dev-Blog 231: World Map Wrap Up!

08/03/2016

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Welcome back followers of the fearsome!

This week it’s a quick look at our world map getting it’s final touches!

The world map has always been a dynamic asset in Viking Squad, initially it was a simple top down map that even showed your treasure, then it didn’t even exist! It’s always good to be able to change assets during the course of development and the world map is no exception.

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As you can see above we swapped out the old Valknut symbols and replaced them with a more appealing gold coin and bright arrow. This made it feel a lot more related to the perspective of the world map and also helped prevent some confusion about our checkpoint system and gave us a bit more flexibility. The new selection graphics are also a lot easier to see and look pretty cool!

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What’s super cool is now the world map is edited in the puppet editor so we can add cool stuff like animated sprites, offset clouds, bones, and even some chromatic aberration and film grain. This keeps the screen feeling like the rest of the game and fits in a lot easier to our pipeline.

It’s gone through a bunch of changes but now that we are getting close to shipping the world map finally feels right! We also learned a lot throughout working on it so many different times.


Also don’t forget to tune into our weekly dev-stream today at 4pm – 6pm PST! We’ve been working on some super cool T-Shirt designs and interacting with a great amount of regulars and new faces! Don’t miss it!

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So that’s it for this week here at Slick! Thanks for stopping by to check up on our progress as we sail ever closer to our ship! Until next time, keep iterating on those world maps!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

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Dev-Blog 230: Transportive Tour Guides!

07/27/2016

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Welcome back followers of the fearsome!

This week we’ll be checking out some more of those nifty characters we added recently! We’ve been creating these guys during our dev-streams and they’ve been turning out pretty well!

These characters ask for different treasures as you go through the game and if you like finding extra stuff to fight and collect then be sure to keep an eye out for what they are after!

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Above you can see some of the cast of tour guides that will lead our players to new challenges if they’d like to tackle them. Since these guys are after some key treasures, Players are going to have to make a decision whether to gift the loot to these guys or keep them for themselves. Some of the Areas these guys will lead you too are quite difficult so it’ll end up stopping your run short and you’ll lose out on that new treasure!

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Here we can see that somber fisherman pining for a sweet aquatic statue of gold! You’ll have to check out the game to see where he’ll take you if you part with your spoils! The Tour guide mechanic helps us get some more mileage out of some of our areas and also adds some funny characters to the mix. We are super happy to have them all in there!


And don’t forget that we’ll be Dev-Streaming at 4PM to 6PM PST today! It’s been a really great experience sharing our development process with you guys and we hope to see you there!VS_DevstreamBanner


And that’s it for this week’s dev-blog! Hope you had a good time hanging out and checking up on or process and until next time, keep those tour guides full of character!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

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Dev-Blog 229: Map Action and Ikenfell Shout out!

07/20/2016

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Welcome back followers of the fearsome!

This week we’ll jump on some of the last touches we’ve been adding to that ever-changing world map! World maps are super tricky and constantly being updated and changed. Our areas have gone through quite a few face lifts and our old world map is a little outdated.

That just means we get to tackle it again! This time we push the camera right in and keep the player’s selection focused and bring out some of our more famous level elements in the zone continents! Below you can see that our new zone one drawing has some cool kraken tentacles, Snowclaw mining gear, and dig site tents! This will hopefully keep our players up to date on where they are adventuring and also gives us an excuse to have more details!

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And here’s another look at some of the specifics we can fit in with our new, larger zone images. The Snowclaw tavern entrance is pretty iconic with the twin fishbiers and the kings statue is one of the first things you’ll be running into in zone 3. Now that they’ll be easy to see on the world map players should be able to remember the areas a bit better and be more connected with their choices!

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And a quick shout out to our buddy Chevy Ray who has a mere 3 days left on his Ikenfell Kickstarter! Congratulations on reaching your goal pal! Of course more support means more stuff from that super charming game so go check it out early while you still can and help out a super great dev!

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And remember that we’ll be Dev-Streaming today at 4pm PST! Come hang out with the crew while we hammer out some more artwork for Viking Squad as we sail ever closer to shipping!

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And that’s it for this week! Thanks a ton for dropping by and checking out our progress. we are getting super close as Nick finishes up the networking on the PS4 (a one man army that guy is) and Caley tightens up all the encounters for maximum engagement! Hope your week had been great and until next time, keep those world maps in a constant state of being updated!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

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Dev-Blog 228: Boiler Room Bonanza!

07/13/2016

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Welcome back followers of the fearsome!

We hope your week has been going by well as we here at Slick forge out the remaining bits of Viking Squad! We’ve been testing the online and it’s feeling really great as well as diving into our “Hard Mode” end game content and getting those final fights challenging!

This also gives us a chance to go over some of the levels with a bit of cool polish and artwork now  that everything is in the final stages. One of these areas that I wanted to touch up with some new art was the Snowclaw’s basement. This area is cool because it’s darker and has these neat hot coal vents in the floor that glow orange and send embers up into the air. There wasn’t a lot of supporting artwork there but we liked the idea so much we decided to make it a boiler room! The Snowclaws need a lot of heat to get their fish bier just right!

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Above you can see the steps and how great it is to be able to just snag screenshots and start adding elements right into the game! We are also lucky that the lore is fuzzy in Viking Squad so complicated plumbing systems still feel alright in our weird and wacky world. the slots in the boilers and stoves also allow us to have interesting pools of light and gauges offer some fun places to add small bits of animations!

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here’s a quick shot with some lighting and an idea of the modular pieces we can use to mix around and make whatever pipe patterns we want. The boilers really add a bunch of interesting shapes to this area so I guess they’ve done their job! As usual the images are drawn at a pretty high resolution so they can be scaled and twisted around to get more mileage out of the elements.


 

And remember that we’ll be Dev-Streaming today at 4pm PST! We’ve been having a blast interacting with our viewers and working on the game with an audience so be sure not to miss it!

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So that’s this week’s Dev-Blog! Thanks for stopping by as we sail ever closer to shipping! Keep those blades sharp and until next time, keep those boiler rooms interesting!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off on Dev-Blog 228: Boiler Room Bonanza!

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Dev Blog

August 17 2016

Welcome back followers of the fearsome! This week we gotta let you guys know that we’ll be attending Pax West at the super awesome Indie MEGABOOTH! We’ve been with the crew of the IMB before and they are a really great resource for independent developers. They handle pretty much all the logistics of showing your game at […]