Dev Blog

Dev-Blog 141: Visual Designing and the Three Bears!

12/03/2014

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Welcome back followers of the fearsome!

This week we prep for the Playstation Experience as we are flying away tomorrow! Wish us luck as we land our dragon ship in Vegas and get a bunch of people to check out Viking Squad! We’ll be sure  to bring back details about our trip and let you guys know how it goes!

This week’s dev-blog we’d like to share some recent visual design stuff! Our lovable Snowclaws can get really tough during our Viking’s voyage and some bring a modified behavior and difficulty curve. To show that these guys basically act the same but are more difficult to handle we need to add some visual design!

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Here’s what we came up with! Above you can see that we increased the size and added a bunch of visuals to those tougher Snowclaws! They have the same weapons so players can assume that they’ll be dealing with the same basic attacks with a few more surprises!

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It didn’t always look like this though, initially to get a stronger enemy into the game we simply increased the size and tinted the snow claw pink as you can see below.

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the pink tinted Snowclaws were a great temporary look to these harder enemies but we needed some more changes done to differentiate them. I then did up the “Fish Slammer” on the right that wields dual fishes instead of knives. The Fish Slammer simply looked “Too Different” from the original Snowclaw and Caley made a great point in saying that the expectations of that enemy would be too different and players wouldn’t know what to expect.

We compromised with the warpaint (A bit of throwback to the initial tinting) and the armor (obviously makes the enemy appear tougher). And It worked out! Using our universal badguy puppets it was super easy to change out all these elements and maybe the Fish Slammer will come back in a different enemy form!

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And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! This week we’ll be doing some super fun Character Design stuff for a Mini Boss enemy! Streaming has become a really fun weekly event for us here at Slick and we look forward to seeing all those familiar faces and answer your questions!

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So another week slams by here at Slick! Wish us luck in Vegas and until next time, don’t overdo those visual choices!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 140: Building a Better Penguin!

11/26/2014

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Welcome back followers of the fearsome!

Today on the stream at 4pm PST we’ll be playing the game! So be sure to come by and visit! It’ll be a great time  for sure!

This week we’ll be doing a quick look at implementing a penguin entity  into the game! Penguins behave just like our lovable goats and can really deal out the punishment if the player plans their timing accordingly!

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Getting the Penguins game ready was pretty easy because we grabbed our ready to go Goat AI and just changed some of the values! After a quick skeleton hook up and some animations our penguin was ready to be placed in our randomized chunks!

We don’t want to over do it with penguins but adding them to larger areas where the player can plan out a decent attack is a lot of fun. Penguins can even slide into other penguins creating a cascade of sliding stabbers!

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Penguins add a fun level of strategy to those bigger fights. There’s nothing quite like baiting a group of badguys into the beak-line of a penguin and letting him go! Creating fun elements like this always gets us thinking about new things we can add to Viking Squad to get those fights fun and dynamic!

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And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! We’ll be playing through some of the game today so you can come see us bash around some badguys and ask us anything you’d like to know about the game. It’s been super fun running into familiar faces every Wednesday so be sure to drop by!

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So that’s it for this week! Thanks so much for stopping by and checking out our progress! Hopefully we’ll see you guys later on today in the stream, and until next time, keep those penguins powerful!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 139: Spectacular Spawning!

11/19/2014

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Welcome back followers of the fearsome!

This week we’ll be talking a bit about our enemy entrances and spawning animations. There is going to be a whole bunch of enemies to bring down in Viking Squad and we need to keep announcing them fun and engaging! So here’s a quick look at some of the ideas we’ve been implementing over the last little while.

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The current enemies in Viking Squad allow us to bring enemies into the screen in a variety of ways. Above you can see the rough idea of how some of our spooky Draugrs can explode onto the battle field! Being gross and from the ground means that we can have cool tombstones and mausoleum related things split up from the ground and cough out our awful grave-born baddies!

We noticed pretty early that having enemies just saunter onto the screen was pretty boring and really needed to be varied in order to keep a players interest. Luckily our fiction in Viking Squad is pretty goofy and we can have everything from burrowing entrances to swinging in on a rope like Tarzan! In some cases these spawns could actually start with an attack that a player will have to keep their eye on!

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Above there is some gifs of our Snowclaw enemies jumping onto the screen! We’ll be revisiting the entrances as we develop the game further with some effects but here’s the basic idea! Snowclaws are excellent burrowers so we can make them jump right out of the ground and be ready for battle!

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And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! We’ve been getting quite a few regular folks coming by which is great! It’s been awesome talking to everyone and answering questions as well as exchanging drawing tips! Today we’ll be playing the very cool Rogue Legacy: Reborn Soundtrack with some awesome remixes by some very cool sound people who will most likely be in the chat! How cool is that!

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And that’s this week’s Dev-Blog! Thanks so much for stopping by and checking out our progress on Viking Squad! The game is shaping up really nicely with some amazing sound work by those guys at Power Up Audio, it’s running at a super Slick 60 frames a second while the combat is getting better and better! Have a great Wednesday and until next time, keep those enemy spawns interesting!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Dev-Blog 138: Hard at work and a shout out!

11/12/2014

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Welcome back followers of the fearsome!

Phew! This week we are hammered with work, getting our game all ready for  the Playstation Experience in Vegas! So we’ll have to keep this Dev-Blog lean and mean so we can get back too it! *cracks knuckles

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First of all a big shout out to our buddies over at Naiad Entertainment who just released their very cool turn-based, stealth, adventure game Sneaky Sneaky! Such a beautiful game that’s loads of fun to play so be sure to check it out on steam right here! Great job on a really polished product guys, highfives!

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And as tradition we will be dev-streaming today at 4pm-6pm PST! We’ve been really happy to hang out with a growing crew of people! So hopefully you guys can stop by again today to check out some cool development and ask questions to the whole team! We also have been getting those champs over at Power Up Audio drop by to talk with followers as well!

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So that’s that! Thanks so much for stopping by and checking out what we’ve been working on! We hope to hear from you guys on the stream! So until next time, always be developing!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

Dev-Blog 136: Favorable Flask Design!

10/29/2014

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Welcome back followers of the fearsome!

This week we have a quick post about some of the thoughts that went into the art of the base potion flasks! When we have to design things that get incrementally better it’s sometimes pretty tricky to get the looks right. You always want the stuff to look appealing but you also want to make sure that the higher level stuff looks cooler!

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Above we can see the first few levels of our healing potion flasks. For flexibility reasons we kept these simple so that we could always design more complex looking stuff later on and it would really pop.

For things that are more set in stone, like 4 sets of armor, sometimes we would design the lowest set, then the highest, and then balance out the middle styles to fit between them. Initially that way of creating helped me not go too crazy as I tend to do when visually designing things.

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Designing things like shop keepers is a great way to explore some of your crazier ideas and add those wackier shapes and details that just wouldn’t work on something that requires a little more visual functionality. Flasker here has a bunch of goofier looking shapes but still looks like he could hook you up with some great stuff!

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Another reminder! Today we will be Dev-Streaming again! we’ve been having a great time talking with everyone while we make cool stuff and showing bits of the game! So if you are wanting to hang out with the Viking Squad team be sure to drop by at 4pm PST for some development!

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So that’s it for this dev-blog! Another week sails by here at Slick! Thanks so much for stopping by and until next time, keep those details functional when needed and we hope to see you guys in the dev-stream!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: Comments Off

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Dev Blog

December 17 2014

Welcome back followers of the fearsome! This week we are implementing new and exciting bad guys for Viking Squad! Flying foes have presented some interesting challenges and we are working to implement a super fun burrowing treasure boss! We are looking to get a lot more fun things to fight in Viking Squad during the next […]