This week is a quick one because we are hard at work getting our demo ready for the Seattle Indie Expo! It’s a free, one day event on Sept. 1st at Melrose Market Studios. It’s just a few blocks from PAX (directions HERE), so if you are in the neighborhood be sure to drop by and check us and a ton of other great games out! Our pal Auston Montville of TOO DX is bringing his super fun and frantic Sportsball game to the event as well! Hope to see you guys down there!
And If you guys are heading down to PAX this year be sure to hit up the very awesome Indie Mega Booth and get a chance to play Red Hook Studios‘ awesome game Darkest Dungeon! Those guys are some of the best in the business and have a very awesome game on their hands.
And if you are around the Mega Booth you’ll be sure to find those champs over at Power Up Audio who are working on a TON of great games (ours included).
So that’s it for this week! If you are down in Seattle on the Monday be sure to come check us out! We’d love to hear what you think about what we have so far! Until next time, everyone have an awesome time at PAX Prime!
We’ve been scrambling for the past few days to get our third dev-blog video ready, as well as all our PAX preparations. This video one shows a bit more of the gameplay, as well as some multiplayer split screen goodness. We’re making an announcement in the video as well, but you’ll have to watch the video for that. :)
Also, come check us out at the Penny Arcade Expo! You can try out Scrap Metal, and we’ll have some cool swag to give away as well. Look for booth #3106 (directly across from the PAX10 stand)
The local ‘do-it-yourself’ store cut our MDF into more manageable pieces.
Our calculations for the size of each piece were done for 1 inch MDF. But they only had 3/4 inch boards. So we had to recalculate some measurements. (more…)
Welcome back followers of the fearsome! Recently we’ve been streaming a lot and it’s been a ton of fun interacting with everyone on the Twitch channel. People have asked questions about how I approach artwork more and more so I thought we’d do a refresher on how we tackle art here at Slick! Tech used: […]