Dev Blog

New Dev-blog video!

08/26/2009

Hi all,

We’ve been scrambling for the past few days to get our third dev-blog video ready, as well as all our PAX preparations. This video one shows a bit more of the gameplay, as well as some multiplayer split screen goodness. We’re making an announcement in the video as well, but you’ll have to watch the video for that. :)

Also, come check us out at the Penny Arcade Expo! You can try out Scrap Metal, and we’ll have some cool swag to give away as well. Look for booth #3106 (directly across from the PAX10 stand)

- Nick

Posted by: Under: Pax,Scrap Metal,Slick Entertainment,Videos Comments: 17

PAX Shirts!

08/13/2009

Hey all,

Just wanted to give you a quick peek at the awesome looking T-shirts we’re going to be giving away at PAX:

PAX shirt!

All we ask for is some feedback on the game, and the shirt is yours! (as long as supplies last of course)

- Nick

Posted by: Under: Pax,Scrap Metal Comments: 5

N+ Pax Stand

06/10/2009

We decided to design and create a custom stand to present N+.

Nick started by using ‘Google Sketchup’ to design the stand.

slickpaxsketchup

The local ‘do-it-yourself’ store cut our MDF into more manageable pieces.
Our calculations for the size of each piece were done for 1 inch MDF. But they only had 3/4 inch boards. So we had to recalculate some measurements. (more…)

Posted by: Under: N+,Pax,Slick Entertainment Comments: 1

Latest News

July 26 2012

VANCOUVER, British Columbia – July 26, 2012 – Independent development studio Slick Entertainment is proud to announce Shellrazer for iPad, iPod Touch, and iPhone, released on the App Store today for a temporary launch sale of $0.99 (regular $2.99). RIDE YOUR GIANT WAR TURTLE TO VICTORY OVER THE NASTY GOBLINS!! You are a Klang Clan […]

Dev Blog

July 23 2014

Welcome back followers of the fearsome! You may remember a blog-post I did a long time ago about the texture polygons we created for Shellrazer. If not, here it is. The system we used at the time required hand-editing of each texture, and this quickly becomes WAY too much work. Especially at the rate Jesse […]