Hello everyone! In case you were wondering: No, we haven’t forgotten about you, loyal readers. Yes, we’re still here and working hard on Scrap Metal. In fact, December kinda snuck up on us, as evidenced by our extensive holiday decorations around the office. :)
The game’s looking great! So great, in fact, that we’ll be making some major announcements in the coming weeks, so check back soon!
We’ve been scrambling for the past few days to get our third dev-blog video ready, as well as all our PAX preparations. This video one shows a bit more of the gameplay, as well as some multiplayer split screen goodness. We’re making an announcement in the video as well, but you’ll have to watch the video for that. :)
Also, come check us out at the Penny Arcade Expo! You can try out Scrap Metal, and we’ll have some cool swag to give away as well. Look for booth #3106 (directly across from the PAX10 stand)
It’s been a while since our last update, but that’s solely because we’re trying to get the game done! With a two man team, you have to pick your battles, and try to do everything as efficiently as possible. However, some things just take a lot of time, and the only way to get it done is just by doing the work. And that’s what we’ve been doing the last 4 months! (As well as sitting on the beach a few days, it’s been very hot here in Vancouver, BC).
We’re still going strong with Scrap Metal; We’ve got all the major systems working, we’ve got multiplayer working, we’ve got most of the single player game. We’re going to be making a few more tracks, and then it’s all about polishing the missions and cars.
The rendering technology we built seems to be holding up quite nicely, and we’ll be making a video about this next. This video should be released before PAX, where we’ll share a stand with our good friends Klei Entertainment. If you’re going to PAX, come check us out! We’ve got some awesome merchandise to give away.
Anyway, I wanted to share with you this one thing I put in the game last night. I thought it was kinda cool. I’m not sure yet if we’ll put it in the actual game, but since it’s pretty damn cool, there’s a good chance it will! I present to you: Anaglyph rendering! So to make this work you need some Red-Cyan glasses (Red over the left eye, cyan over the right). There’s tons of types available here, just make sure you get red-cyan ones!
VANCOUVER, British Columbia – July 26, 2012 – Independent development studio Slick Entertainment is proud to announce Shellrazer for iPad, iPod Touch, and iPhone, released on the App Store today for a temporary launch sale of $0.99 (regular $2.99). RIDE YOUR GIANT WAR TURTLE TO VICTORY OVER THE NASTY GOBLINS!! You are a Klang Clan […]
Welcome back followers of the fearsome! This week we’ll be taking a look at our experience with enemy sizes and scale! Getting everything to be the right size can be tricky but is super important to make sure everything in the world “fits” together.We have some weird enemies and what not but as long as […]