Dev Blog

Dev-Blog 108: Even MORE character stuff! Hooray!

04/16/2014

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Welcome back followers of the fearsome! This is Jesse here just back from PAX East Boston! I was lucky enough to pocket-pitch some people Viking Squad  and I want to thank everyone that let me talk to them about our game! We are really excited and ready to forge onward!

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This week we’ll be talking about some more main character stuff and getting you guys to know who else will be joining your voyage! As mentioned  last week, removing the “build your own viking” aspect from our game was a pretty big decision but ultimately we feel pretty good about it.

After showing the character designs to a bunch of people down in Boston it started feeling really good that we made the decision. The hammer maiden was the people’s favorite (which is great) so I’ll need to get working on the other guys as well.

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Alright! let’s check these guys out! On the left here we have our long and slender bit of viking wisdom, the bow guy! (we’ll be updating the names of course later down the road). He’ll be going through some small changes later on but this will generally be his design for the time being.

I actually got some sage advice from Darkest Dungeon’s very own Chris Bourassa while I was down in Boston showing off some stuff. The advice was great because I was having the most trouble with the archer guy and luckily Chris had some great ideas. I quickly demonstrated what I got from him here.

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He said something along the lines of, “He’s not a boxy rectangle, he’s an arrow head, he’s dangerous and fast, sweep back those horns, sharpen him up.” What was said was most likely much more eloquent (there was a lot of beers going around) but it really resonated with me so I started doing some tweaking with these white lines here! Thanks Chris!

On the right we have our shield guy! He’s a burly-ball of defensive power and represented by a circle. He’ll also be dealing icy attacks to his enemies so if you need some good control in your trio be sure to bring him to the fight! Right below is a little video of him dealing out some destruction! Things are all still in development of course but I think you guys will get the idea of what you can expect when you wield the shield.

So kaboom! That’s another weekly dev-blog in the can! We are super excited to keep on storming through our development of Viking Squad and we really hope you enjoyed this small look into our world. Until next week, keep open to feedback from amazing people and never let your ego get in the way of honest advice!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 106: Enter the Dojo!

04/02/2014

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Welcome back followers of the fearsome!

Now that we’ve got a good grasp on the VikingSquad concept we need a way of rapidly iterating on the key ingredient, Combat! After some humming and hawing we came up with our solution that we call “The Dojo”.

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The Dojo is a tool we’ve whipped together that lets us experiment with various attacks and enemies in real time. Woohoo! You just choose which player character you want to test along with an enemy. On the right side of the image above you can see a tree of your possible attacks, clicking on one will show the properties of that attack. Letting you tune to your hearts content. You can add new attacks and even drag existing ones around. I’ve recorded a little video of me using it below.

So with this tool we can make rapid iterations on our attacks, change button mappings, test ai and set up new characters. It can also grow over time as we implement new mechanics and ai.

Until next time!

Caley_avatar64Caley

Follow us on twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Follow us on Google: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

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Posted by: Under: Slick Entertainment Comments: 2

Dev-Blog 105: Glory to the Gods! Some loose ideas!

03/26/2014

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Welcome back followers of the fearsome!

This week we are gonna talk a bit about some ideas we have for the god mechanics! We are hoping that a big part of Viking Squad will be the numerous Gods that you can worship and unlock during your voyage. Representing Gods artistically is kinda tricky, to solve this problem we’ve started characterizing our gods with enchanted stones, lashes of rope, and grim relics all over the place. We really wanted to get the primal and uneasy feel with these powerful effigies and hopefully with some clever art and effects tricks, you guys will love them as much as we do!

When you first climb aboard your rugged longship you and your crew get to each pick a different god to worship. We are hoping that these changes bleed into each other to make for interesting combinations. Some Gods could make more rare treasures show up but make the enemies harder, while another god could grant you some one use items every destination you hit. Currently the Gods aren’t implemented but we need to rough out ideas and really wanted to share this fun adventure with you guys.

Here’s the first design-doc we put together to explore some ideas. Look at that crafty viking stealing away that god!

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Here’s how we could rough out some ideas for new gods. They can end up being themed along with an enemy type like these horrible goatmen! They worship a strange and old god that grants the worshiper and his party less health but the ability to gain it back from killing foes! To liberate the Goatler’s God you’ll need to cross paths with them during your voyage and hopefully raid and pillage their boss camp! At the end of a boss camp there would be their god-rock being worshiped by some of the Goatler’s champions and you and your crew will need to hack them up and liberate that crazy rock!

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So another week slays by here at Slick! After a crazy time “Pocket-Pitching” Squad over at GDC we are inspired to get right back in the saddle and get this game worked on! So thanks as always for checking out our dev-blog and until next time, keep worshiping those strange and old gods for sweet bonuses!

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Follow us:
Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc
Google+ : Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk
Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 103: Barbaric Badguys!

03/12/2014

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Welcome back followers of the fearsome!

This week we are showing some of the ideas we have for the ferocious foes that you’ll encounter on your voyages!

When coming up with different enemy faction ideas we try and think what would make them unique and interesting to interact with. Factions could have unique weapons and gods that you could pillage for your own to bring with you on future raids! Some enemies could only show up under the right circumstances or be summoned by gathering the right combination of treasure!

Even though all of this is brainstorming it’s still a lot of fun to get some ideas down to get our gears turning. Currently in the game we’ve created a “generic” viking un-dead faction we cal l the draugs, based off of the very cool viking “again-walker”, or “one who walks after death”. We needed a small variety of enemies with some basic behaviors so what would be better than some simple minded Nordic zombies?

In this image we can see that we’ve used the Valknut to show just how tough these guys are currently in game. The melee axe guy is our toughest with 3 life points, ranged is a hearty 2, and the small little quick gremlin only takes one hitpoint but is still quite capable of ruining your viking’s day. These 3 enemies have done a great job at helping us get the feel for the game so far and have most likely paved the way for much more interesting and varied enemy A.Is.

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With the basics out of the way, we’ve been able to brainstorm out some new enemy factions that we’ll be showing off in future dev-blogs. The most recent is featured in our new web page title screen! We are currently calling them “Fish-Beards” and they are gross and stinking enemies that you’ll need to take down during your voyage! Here’s an image with some ideas on their preferred god and special weapon.  A fishing spear may seem like a simple weapon but we are hoping to make every weapon class bring something new to our lane based battlefield.

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So another week pillages by here at Slick! We are hard at work getting stuff into the game and we hope you like what you’ve been seeing! Next week Nick and Jesse will be down at GDC meeting up with fellow devs and checking out the Independent Game Summit. Thanks a whole bunch for checking us out and until next time, keep those axes ground and those sails full of icy winds!

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Follow us:
Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc
Google+ : Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk
Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by:  Under: Tech,Vikingsquad

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 100: You’ve got the moves.

02/19/2014

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Welcome back followers of the fearsome! Check out our cool new banner we have when dealing with all things Viking Squad! We also got some Avatars done up for the team to keep it clear who will be the voice of that particular devblog. Here they are! A super three man team represented with the super cool Valknut! we got Nick first there, then Caley and then Jesse!

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Today is our 100th dev blog! A mere 99 dev blogs ago we were getting 738 visits per month. As of this writing that number is up to 65,000!

Thank you fearless readers, this is for you!

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Sit back and crack a cold one as we share more info on Viking Squad.

Today we show the actions a viking can make in combat. We want to keep the controls simple and get gameplay-depth out of the equipment and enemies.

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So your average viking can attack enemies and use their equipment along with any items they may come across. Equipment use examples are blocking with a shield, shooting with a bow, leaping across the screen with an axe or smashing the ground with a hammer. An item might be a spear to throw, a potion to drink or anything our brains can come up with!

This is all based on what feels good so far. So actions and equipment may change as development continues.

Until next time.

Caley_avatar64- Caley

Follow us on twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Follow us on Google: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Like us on facebook: https://www.facebook.com/SlickEntertainmentInc

 

Posted by: Under: Slick Entertainment,Vikingsquad Comments: 2

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Dev Blog

April 16 2014

Welcome back followers of the fearsome! This is Jesse here just back from PAX East Boston! I was lucky enough to pocket-pitch some people Viking Squad  and I want to thank everyone that let me talk to them about our game! We are really excited and ready to forge onward! ———- This week we’ll be […]