Dev Blog

Dev-Blog 136: Favorable Flask Design!

10/29/2014

devblog_header08

Welcome back followers of the fearsome!

This week we have a quick post about some of the thoughts that went into the art of the base potion flasks! When we have to design things that get incrementally better it’s sometimes pretty tricky to get the looks right. You always want the stuff to look appealing but you also want to make sure that the higher level stuff looks cooler!

VS_silhouette57

Above we can see the first few levels of our healing potion flasks. For flexibility reasons we kept these simple so that we could always design more complex looking stuff later on and it would really pop.

For things that are more set in stone, like 4 sets of armor, sometimes we would design the lowest set, then the highest, and then balance out the middle styles to fit between them. Initially that way of creating helped me not go too crazy as I tend to do when visually designing things.

VS_silhouette58

Designing things like shop keepers is a great way to explore some of your crazier ideas and add those wackier shapes and details that just wouldn’t work on something that requires a little more visual functionality. Flasker here has a bunch of goofier looking shapes but still looks like he could hook you up with some great stuff!

———-

Another reminder! Today we will be Dev-Streaming again! we’ve been having a great time talking with everyone while we make cool stuff and showing bits of the game! So if you are wanting to hang out with the Viking Squad team be sure to drop by at 4pm PST for some development!

VS_silhouette44

 

So that’s it for this dev-blog! Another week sails by here at Slick! Thanks so much for stopping by and until next time, keep those details functional when needed and we hope to see you guys in the dev-stream!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 135: Getting that Glorious Gear!

10/22/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll be taking a quick look at some of the very cool equipment customization in Viking Squad. We really want players to be able to choose gear that reflects their play style so we’ll be sure to give them a whole bunch of options.  Below is an image with all the equipment slots that we’ll be dealing with in the exciting world of Viking Squad.

VS_silhouette55

As you can see above we have our default armor set on our Shield Viking! Default gear is what you’ll start out with, it’s serviceable for sure but you want to go out hunting for new and exciting armor options!

-Helmets are going to have small changes to armor, health and damage. They are also going to look super cool!

-Shoulders offer greater changes in health, damage and armor and can be mixed and matched depending on what statistics you’d like to change on your characters. Some people might want higher health ratings on their shoulders and rely on armor from thier helmets while some other players might just want to look the coolest on the battlefield!

-Belts control how many healing flasks you can bring on a voyage. Flasks are a really big deal so it’s always good to invest in a sturdy belt!

-Weapons are going to be really rare and offer changes to damage and critical strikes as well as bring other variations to gameplay. When you discover a weapon in Viking Squad we want to make sure it’s a super big deal.

———-

VS_silhouette56

Here’s a quick comparison to 2 full sets of armor. On the left is an earlier set of Leather armor, it’s a great boost to the default set with some more armor and a couple extra flasks to help you get a little bit further on your voyage. The silver set on the right is a more powerful set that gives greater armor and even a health bonus. Since players can mix and match you can equip whatever combination of gear you want to make sure your viking is set up just the way you like it!

——–

VS_silhouette47

And don’t you guys forget that we will be Dev-Streaming today! Last week was a blast where we did flask design and created our Potion salesmen along with everyone in the stream. It was super fun so be sure to stop by today at 4pm PST!

And that’s it for this week! thanks so much for stopping by and checking out our cool process! designing  equipment is a whole lot of fun and we can’t wait for people to sink thier teeth into our expansive systems. Until next time, keep those equipment choices related to your play style!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 134: What’s your story morning glory?

10/15/2014

devblog_header08

Hello followers of the fearsome and Happy Thanksgiving to those along the 49th parallel!

Two weeks ago we released a trailer that introduced you to the characters and world of Viking Squad. One recurring theme in the trailer is the importance of gathering treasure to present to your Jarl. Since we know vikings were proud warriors who cherished a trophy over wealth, in Viking Squad each one of these items has an inherent value but also a direct affect on the outcome of your voyage. Jesse covered the function of some of these treasures in last weeks dev-blog. But what does this ultimately mean for your game?

TrailerJarlThrone

Well, we want these items to forge your decisions every time you go out on a voyage. A generic adventure becomes one where you stole a bag of gold from the snowclaw and then went for a Doomed Ghost Gem only to have it break just before getting it to the boat. This event disheartens the Jarl and prevents you from having enough money to buy a new belt to carry more potions. For those of you with something to prove you may direct your voyage towards The Draugr Effigy, a treasure that increases enemy difficulty, leveling you up faster in the process. However in doing this your adventure meets an untimely demise, forcing you to regroup and try again.

We want the treasures you collect along each journey to tell the story of your travels, making each voyage unique. These treasures create a list of your triumphs and losses along the way which in turn make you stronger for your next adventure.


 

Don’t miss Jesse’s art stream this afternoon at 4pm! If you like quick art and talks with devs then come on down and hang out with the team.

VS_silhouette44

That’s it for this week! Thanks for stopping by and be sure to drop by and say hi on the dev stream.

Caley_avatar64

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 133: Trillions of Treasures!

10/08/2014

devblog_header08

Welcome back followers of the fearsome!

This week we’ll check out some of the process that goes into crafting our super valuable treasures! Treasures are big carry-able items that players will need to lug around the levels and bring back to their boats for sweet rewards and game changing effects!

When we start working on treasures we brainstorm a bunch of ideas, some are silly, some are serious, some are nods to other inspirations and games we like. It’s a really loose process but we end up getting a bunch of neat stuff that we can pare down later. The rough style is also chunky and rough which is a lot of fun to make art-wise and is good for rapid ideas.

VS_silhouette52

Above you can see a few small ideas for the treasures. We also want the treasures to be big and noticeable during the destinations and appropriately themed when necessary. The Snowclaws, for example brew Fishbier and maybe have a special stock in the back that is super potent and worth your viking’s time! The Draugr’s and their terrible grave side manner could have a solid gold tombstone kicking around or even a giant mage-stone that could hamper their casters when stolen! Doing up treasures super loosely like this really generates a bunch of ideas, some good and some bad but it helps start us out with a good amount of variety.

VS_silhouette53

With our treasures we want players to be able to make their own decisions when it comes to the risk reward. The money sacks above are a good example. The big one is obviously full of more gold and therefore is a more dangerous proposition than the smaller gold sack. If a player is low on health they may opt to do one more easier destination for the smaller gold sack than risk dying to a more difficult area and gaining nothing.

VS_silhouette54

Another treasure that we’d really like to get into Viking Squad is cursed treasures! These objects would permanently change the voyage you are on in a variety of ways. Some players may want a hefty challenge so would snag the cursed statue early, making enemies more powerful and even bringing new enemies and bosses into the mix! These treasures would be worth a lot but might make that voyage extra tricky or your gold gain hampered in some way. We are hoping that players will choose their destinations and potential treasures with this in mind, a cursed totem could benefit your end game but what if it stops you from getting there in the first place?

———-

Lets also not forget that we’ll be Dev-Streaming again today at 4pm! If you like quick art and talks with devs then come on down! We’ve been doing it for a few weeks now and are really liking it! today we may be tackling equipment, treasures, or enemy characters!

VS_silhouette47

So that’s it for this week! hope you guys enjoyed our quick little look into our treasures and be sure to check out the dev-stream and our blog next week! Until next time, keep those haunted treasures in check!

Jesse_avatar64 -Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 132: Time for a Trailer!

10/01/2014

devblog_header08

Welcome back followers of the fearsome!

Just last Friday we had a very cool announcement trailer over on the Playstation Blog! And this week we’d like to go over how the trailer was created! Just in case you haven’t seen it yet feast your eyes on it right below!

The trailer was built over the course of a couple weeks with hard work from the entire team. We got the insanely talented Marlon Wiebe to edit the trailer and animate all the cool stuff in there as well. The Power Up audio team worked along side us as well, adding a great soundscape and keeping the mix perfect. We also got our composer Gordon McGladdery to write a track specifically for this trailer, holy cow what a collaboration!

———-

VS_silhouette48

The first thing we did is crank out a bunch of rough storyboards. This was a lot of fun to do because it’s super fast and super loose and you can quickly get an idea on the timing and everything with the trailer. We drew even more boards than this but chopped them out to make the trailer more clear. Once we had the the pacing down Marlon did a rough cut of the trailer using these loose boards so we could start making the music and building the actual assets!

VS_silhouette49

———-

As the trailer was getting put together and music was being created, we started to make the final art that was going to be used. Marlon is also a great animator so we tried to make sure he had enough “parts” to work with on the more complicated images. Having the boards made it super easy to start working on the final art because the basic composition was pretty much done and we could just get right to making the assets.

VS_silhouette50

In the image above you can see that we built it for 1080p resolution and made some extra space on the outside so that Marlon could have a bit more flexibility when moving the images around. That’s how we get those great dolly track type movements in the trailer!

All in all we are super happy with the trailer and it seems we got some people excited about Viking Squad as well!

———-

And finally we wanted to wish Power Up Audio a happy 2 year birthday! They’ve been a huge help to a whole pile of people and really bring their A game to everything they get involved in. Happy birthday guys! Here’s to your success!

VS_silhouette51

———-

So another week trailers by here at Slick! We are getting ready to really hammer out content and don’t forget that we’ll be Dev-Streaming today at 4pm PST! Until next time, keep those storyboards fast and loose!

VS_silhouette44

 

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 3

Follow us!

titlebutton_twitter titlebutton_facebook titlebutton_youtube titlebutton_twitch

Join our mailing list!

/ /

Dev Blog

October 29 2014

Welcome back followers of the fearsome! This week we have a quick post about some of the thoughts that went into the art of the base potion flasks! When we have to design things that get incrementally better it’s sometimes pretty tricky to get the looks right. You always want the stuff to look appealing […]