Dev Blog

Dev-Blog 140: Building a Better Penguin!

11/26/2014

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Welcome back followers of the fearsome!

Today on the stream at 4pm PST we’ll be playing the game! So be sure to come by and visit! It’ll be a great time  for sure!

This week we’ll be doing a quick look at implementing a penguin entity  into the game! Penguins behave just like our lovable goats and can really deal out the punishment if the player plans their timing accordingly!

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Getting the Penguins game ready was pretty easy because we grabbed our ready to go Goat AI and just changed some of the values! After a quick skeleton hook up and some animations our penguin was ready to be placed in our randomized chunks!

We don’t want to over do it with penguins but adding them to larger areas where the player can plan out a decent attack is a lot of fun. Penguins can even slide into other penguins creating a cascade of sliding stabbers!

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Penguins add a fun level of strategy to those bigger fights. There’s nothing quite like baiting a group of badguys into the beak-line of a penguin and letting him go! Creating fun elements like this always gets us thinking about new things we can add to Viking Squad to get those fights fun and dynamic!

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And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! We’ll be playing through some of the game today so you can come see us bash around some badguys and ask us anything you’d like to know about the game. It’s been super fun running into familiar faces every Wednesday so be sure to drop by!

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So that’s it for this week! Thanks so much for stopping by and checking out our progress! Hopefully we’ll see you guys later on today in the stream, and until next time, keep those penguins powerful!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 139: Spectacular Spawning!

11/19/2014

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Welcome back followers of the fearsome!

This week we’ll be talking a bit about our enemy entrances and spawning animations. There is going to be a whole bunch of enemies to bring down in Viking Squad and we need to keep announcing them fun and engaging! So here’s a quick look at some of the ideas we’ve been implementing over the last little while.

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The current enemies in Viking Squad allow us to bring enemies into the screen in a variety of ways. Above you can see the rough idea of how some of our spooky Draugrs can explode onto the battle field! Being gross and from the ground means that we can have cool tombstones and mausoleum related things split up from the ground and cough out our awful grave-born baddies!

We noticed pretty early that having enemies just saunter onto the screen was pretty boring and really needed to be varied in order to keep a players interest. Luckily our fiction in Viking Squad is pretty goofy and we can have everything from burrowing entrances to swinging in on a rope like Tarzan! In some cases these spawns could actually start with an attack that a player will have to keep their eye on!

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Above there is some gifs of our Snowclaw enemies jumping onto the screen! We’ll be revisiting the entrances as we develop the game further with some effects but here’s the basic idea! Snowclaws are excellent burrowers so we can make them jump right out of the ground and be ready for battle!

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And as always remember to come on down to our twitch channel today at 4-6pm PST for some sweet dev-stream action! We’ve been getting quite a few regular folks coming by which is great! It’s been awesome talking to everyone and answering questions as well as exchanging drawing tips! Today we’ll be playing the very cool Rogue Legacy: Reborn Soundtrack with some awesome remixes by some very cool sound people who will most likely be in the chat! How cool is that!

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And that’s this week’s Dev-Blog! Thanks so much for stopping by and checking out our progress on Viking Squad! The game is shaping up really nicely with some amazing sound work by those guys at Power Up Audio, it’s running at a super Slick 60 frames a second while the combat is getting better and better! Have a great Wednesday and until next time, keep those enemy spawns interesting!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Twitch: http://www.twitch.tv/slickentertainmentinc

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 138: Hard at work and a shout out!

11/12/2014

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Welcome back followers of the fearsome!

Phew! This week we are hammered with work, getting our game all ready for  the Playstation Experience in Vegas! So we’ll have to keep this Dev-Blog lean and mean so we can get back too it! *cracks knuckles

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First of all a big shout out to our buddies over at Naiad Entertainment who just released their very cool turn-based, stealth, adventure game Sneaky Sneaky! Such a beautiful game that’s loads of fun to play so be sure to check it out on steam right here! Great job on a really polished product guys, highfives!

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And as tradition we will be dev-streaming today at 4pm-6pm PST! We’ve been really happy to hang out with a growing crew of people! So hopefully you guys can stop by again today to check out some cool development and ask questions to the whole team! We also have been getting those champs over at Power Up Audio drop by to talk with followers as well!

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So that’s that! Thanks so much for stopping by and checking out what we’ve been working on! We hope to hear from you guys on the stream! So until next time, always be developing!

Jesse_avatar64-Jesse

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

Dev-Blog 137: Vikings in Vegas!

11/05/2014

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Howdy followers,

We are happy to announce that Vikings Squad will be playable at the first ever Playstation Experience! If you happen to be in the Las Vegas area Dec 6-7th be sure to drop by and give it a try. Along with many other tantalizing games slated for next year!

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So we are hard at work preparing the build and look forward to seeing you there. Things are coming along well, the Vikings are getting restless for another show. It’s going to be one busy Christmas!

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And here’s another quick announcement! A good friend of ours Mr. Auston Montville of Too DX is coming out with his extremely awesome party game Sportsball It’ll be out in Canada and the US available tomorrow for the Wii-U and if you have a hankering for watching some Dev’s right before release you can check them out today and tomorrow here on their twitch channel!

To congratulate those guys we did up some fan art! Way to go guys! And be sure to check out thier extremely cool trailer right here! 

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As is now tradition, Slicks very own Jesse Turner will be live streaming his art this afternoon at 4pm. Be sure to tune in!

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That’s it for this week, until next time and happy hunting!

Caley_avatar64 – Caley

Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

Posted by: Under: Slick Entertainment Comments: 0

Dev-Blog 136: Favorable Flask Design!

10/29/2014

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Welcome back followers of the fearsome!

This week we have a quick post about some of the thoughts that went into the art of the base potion flasks! When we have to design things that get incrementally better it’s sometimes pretty tricky to get the looks right. You always want the stuff to look appealing but you also want to make sure that the higher level stuff looks cooler!

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Above we can see the first few levels of our healing potion flasks. For flexibility reasons we kept these simple so that we could always design more complex looking stuff later on and it would really pop.

For things that are more set in stone, like 4 sets of armor, sometimes we would design the lowest set, then the highest, and then balance out the middle styles to fit between them. Initially that way of creating helped me not go too crazy as I tend to do when visually designing things.

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Designing things like shop keepers is a great way to explore some of your crazier ideas and add those wackier shapes and details that just wouldn’t work on something that requires a little more visual functionality. Flasker here has a bunch of goofier looking shapes but still looks like he could hook you up with some great stuff!

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Another reminder! Today we will be Dev-Streaming again! we’ve been having a great time talking with everyone while we make cool stuff and showing bits of the game! So if you are wanting to hang out with the Viking Squad team be sure to drop by at 4pm PST for some development!

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So that’s it for this dev-blog! Another week sails by here at Slick! Thanks so much for stopping by and until next time, keep those details functional when needed and we hope to see you guys in the dev-stream!

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Twitter: Nick: @nickwaanders Jesse: @jouste Caley: @caleycharchuk SlickEntertainment: @SlickEntInc

Google+: Nick: +NickWaanders Jesse: +JesseTurner Caley: +CaleyCharchuk

Facebook: https://www.facebook.com/SlickEntertainmentInc

 

 

Posted by: Under: Art Work,Slick Entertainment,Vikingsquad Comments: 0

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Dev Blog

November 26 2014

Welcome back followers of the fearsome! Today on the stream at 4pm PST we’ll be playing the game! So be sure to come by and visit! It’ll be a great time  for sure! This week we’ll be doing a quick look at implementing a penguin entity  into the game! Penguins behave just like our lovable […]