I am typing this from my couch at home, still tired, but very satisfied with the PAX showing we just had. We were showing Viking Squad in the Indie MEGABOOTH, and it was a lot of fun. We met many, many cool gamers, and it was a blast to see everybody enjoy our game!
We set up a go-pro to make a cool time-lapse of all the people coming through our corner of the Indie MEGABOOTH:
There was a bit of a last-minute shake-up in our plans before we went to PAX. We bought two big TV’s to show the game on, but due to some trouble with transport and border crossings, we ended up renting three Intel sponsored TV’s from the Megabooth in the last minute. Sony was kind enough to lend us three Playstation test kits, and we set up every TV with one. At first, we thought we’d just keep two TV’s as playable stations, and then have the third TV looping our trailer. After the show opened we very quickly found out that it was a very good idea to have each TV set up as a playable station. We turned off the trailer, and turned on the game on the third TV, and each TV was basically occupied the entire duration of the show! Talk about a lucky break!
Also, the average time people had to wait to try the game was less than 5 minutes. This is a drastic improvement over our PAX East setup, where we had 1 big TV, and people lining up for up to an hour. Don’t get me wrong, it’s great that people want to line up for that long, but at the same time it makes me feel bad for taking up people’s time with waiting in a line! So having three stations where everybody can play the game within minutes is great!
In other news, Ookpixels wrote a GREAT article about us this week! Eli came by our office and interviewed us, and then he did a ton of research into what we were saying. He’s a great guy, and we’re honoured he wanted to write an article about us!
Alright, that’s it for this week. We’re getting back into the swing of things now, and we’ll be back with our weekly dev-stream in a few hours! Come hang out!
This week we are getting ready to hit up PAX Prime 2015. We’ve been preparing the build and getting a few goodies to give away at the show. It should be a fun weekend for sure! Be sure to stop by if you are in the Seattle area. There are plenty of things to see even if you don’t have a badge to the main exhibit. I hear Giant Bomb is throwing their own shin dig across the street.
If you drop by the booth you will get a chance to try the first area of the game, which gives you a taste of the exploration, character customization and combat. Maybe you can even beat one of our bosses!
And we’ll be doing a Dev-Stream today as always! Stop by at 4pm PST to hang out with the team as we get ready to hit up Seattle and work on Viking Squad! We’ve been having a great time meeting new people and connecting with regulars so get your pals and come hang out!
And another week brawls on by here at Slick! Thanks for stopping by t ocheck out our progress and until next time. Keep those convention trips organized!
This week we are hard at work getting our PAX Prime build feeling and looking good, we’d also like to show you guys some of the changes we’ve been adding to the game to increase clarity!
Viking Squad gets pretty hairy on the visual side when you are dodging giant crab attacks, launching special moves, and lugging around valuable treasure. It’s always good to know where your viking stands so you can properly dole out the proper punishment!
Above is an example of the player markers on our very own Hammer Viking and Shield Viking! they stay the same size when you jump so you can always tell where your guy is when you are hopping onto ice-rafts and other cool things. We also made sure to ding them up a bit like everything in Viking Squad, and try and make them not too severe on the eyes. It’s a tricky balance for sure!
Another good thing to note about these guys is that they actually peek right under our line of action! That means that there will always be a bit of the player marker visible when you are playing through our game. It was a small change, but it really helps keep track of your players on screen.
Also, this week we had a couple of fans visit the studio! We first met at PAX East but this time they decided to come out and visit our neck of the woods. We call them “The Scouts” because they were dressed up as Team Fortress 2’s Scout classes at PAX but they actually go by Chris and Arthur!
Here they are above about to tackle the Grouse Grind with Caley, who took them up the grueling climb to see Vancouver from the mountaintop! It’s was really awesome having these two skilled gamers tackle our game and give us great feedback on its systems. A HUGE thanks to you guys for hanging out and donating all of your time! It’s been amazing!
And remember to stop by our Dev-Stream today at 4pm PST. We’ve been having a great time working on our game with everyone so be sure to bring your pals and stop by! The
So Another Week brawls by here at Slick! We are getting super excited to show our game at this year’s Penny Arcade Expo, hopefully we’ll catch up with some of you guys there! Until next time, keep your players visible and your actions clear!
This week we are pleased to announce that Viking Squad will be fully playable at PAX Prime August 28-31. We are located in the Indie Megabooth along side many other fabulous developers from around the world!
Development of the game is coming along smoothly and we are on track for a release later this year or early 2016! We’ll have more news about this after PAX.
So if you’re around the Seattle area at the end of August swing by and play the game. For the occasion we put together a trailer of the latest and greatest action, check it out. It features new bosses, items, levels and secrets!
Just look at all the amazing developers in the Megabooth this year! Lock your sights on Viking Squad and we’ll see you there, booth #881.
Welcome back followers of the fearsome! This week it’s a quick look into some of the props we use around our zones to help cover up areas and unify zones with fewer actual assets.
Below you can see the strange image that I’ve dubbed “Bush Monster” because it looks a little creepy but is super handy for covering up areas with just a bit of visual interest. With a simple rotation and scale tweak in the level editor we can get a lot of mileage out of this little guy. The trick is to never let him get fully revealed or else his cover is blown and the illusion is gone!
Below we can see some smaller areas being used and a larger area as well. The main thing to remember is that these elements need to not be fighting for visual attention with the main characters. To help with this we actually use a softer gray fore the lines and a slightly less harsh shadow layer so that things like player characters, hazards, and enemies pop out more. We even have the ability to fade these elements to color and blur them if they are in the background or foreground. Not too bad for one little bush monster!
And remember that we’ll be Dev-Streaming today at 4pm PST! Come on down and hang out with the team and check out some Viking Squad artwork and game development! We’ve been having a great time sharing our development cycle with you all!
So that’s another week brawling by here at Slick! We’ll be having a very cool announcement happening soon so keep those ears tuned into our Viking broadcasts and until next time, keep those bush monsters super handy!
Welcome back, followers of the fearsome! I am typing this from my couch at home, still tired, but very satisfied with the PAX showing we just had. We were showing Viking Squad in the Indie MEGABOOTH, and it was a lot of fun. We met many, many cool gamers, and it was a blast to […]