Dev Blog

Anaglyph Rendering (needs 3d glasses!)

08/07/2009

Hello everybody,

It’s been a while since our last update, but that’s solely because we’re trying to get the game done! With a two man team, you have to pick your battles, and try to do everything as efficiently as possible. However, some things just take a lot of time, and the only way to get it done is just by doing the work. And that’s what we’ve been doing the last 4 months! (As well as sitting on the beach a few days, it’s been very hot here in Vancouver, BC).

We’re still going strong with Scrap Metal; We’ve got all the major systems working, we’ve got multiplayer working, we’ve got most of the single player game. We’re going to be making a few more tracks, and then it’s all about polishing the missions and cars.

The rendering technology we built seems to be holding up quite nicely, and we’ll be making a video about this next. This video should be released before PAX, where we’ll share a stand with our good friends Klei Entertainment. If you’re going to PAX, come check us out! We’ve got some awesome merchandise to give away.

Anyway, I wanted to share with you this one thing I put in the game last night. I thought it was kinda cool. I’m not sure yet if we’ll put it in the actual game, but since it’s pretty damn cool, there’s a good chance it will! I present to you: Anaglyph rendering! So to make this work you need some Red-Cyan glasses (Red over the left eye, cyan over the right). There’s tons of types available here, just make sure you get red-cyan ones!

Anaglyph Fun!
(click on the image to see a bigger version)

- Nick

Posted by: slick Under: Scrap Metal, Screenshots

Comments:

Comment by: Rectumizert

August 8th, 2009 at 5:12 am

Hey Nick, ik kijk uit naar jullie game!
Die anaglyph is cool, zou gaaf zijn als je dat erin laat, blijkbaar heb je genoeg processingpower om 2x te renderen :-)
Als je het gaat gebruiken, gebruik dan wel de juiste conversie-matrix (optimized anaglyph) voor het beste resultaat.

Oh en trouwens … mijn vrienden en ik willen nog steeds graag beta-testen, wij zijn namelijk mashed-addicts.

Groetjes, ook aan Kees!

Michel

Comment by: Nick

August 8th, 2009 at 6:46 pm

Hi Michel!

We are currently using the ‘half color’ matrices, because with our colors it actually gives a better result than the optimized method (in my opinion :)). The optimized method leaves red out completely! (at least when I looked at this website for the formulas: http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx )

- Nick

Comment by: Bram

August 9th, 2009 at 9:37 pm

Hey Nick!

Just in case you are using toe-in:
Make sure you do not use toe-in camera, but a proper off-axis projection matrix!
Paul Bourke has all the info:
http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/

I don’t have glasses lying around, but I’ll get some when I get the chance.

Bram

Comment by: slick

August 10th, 2009 at 4:10 pm

Hey Bram,

Ooh, good info. I was wondering how to do that. Right now I am using toe-in, because that was the first thing I could think of. Thanks for that link!

Nick

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