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	<title>Comments on: Anaglyph Rendering (needs 3d glasses!)</title>
	<atom:link href="http://www.slickentertainment.com/scrapmetal/anaglyph-rendering-needs-3d-glasses/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.slickentertainment.com/scrapmetal/anaglyph-rendering-needs-3d-glasses/</link>
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		<title>By: slick</title>
		<link>http://www.slickentertainment.com/scrapmetal/anaglyph-rendering-needs-3d-glasses/comment-page-1/#comment-23</link>
		<dc:creator>slick</dc:creator>
		<pubDate>Mon, 10 Aug 2009 20:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.slickentertainment.com/?p=151#comment-23</guid>
		<description>Hey Bram,

Ooh, good info. I was wondering how to do that. Right now I am using toe-in, because that was the first thing I could think of. Thanks for that link!

Nick</description>
		<content:encoded><![CDATA[<p>Hey Bram,</p>
<p>Ooh, good info. I was wondering how to do that. Right now I am using toe-in, because that was the first thing I could think of. Thanks for that link!</p>
<p>Nick</p>
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		<title>By: Bram</title>
		<link>http://www.slickentertainment.com/scrapmetal/anaglyph-rendering-needs-3d-glasses/comment-page-1/#comment-22</link>
		<dc:creator>Bram</dc:creator>
		<pubDate>Mon, 10 Aug 2009 01:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.slickentertainment.com/?p=151#comment-22</guid>
		<description>Hey Nick!

Just in case you are using toe-in:
Make sure you do not use toe-in camera, but a proper off-axis projection matrix!
Paul Bourke has all the info:
http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/

I don&#039;t have glasses lying around, but I&#039;ll get some when I get the chance.

  Bram</description>
		<content:encoded><![CDATA[<p>Hey Nick!</p>
<p>Just in case you are using toe-in:<br />
Make sure you do not use toe-in camera, but a proper off-axis projection matrix!<br />
Paul Bourke has all the info:<br />
<a href="http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/" rel="nofollow">http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/</a></p>
<p>I don&#8217;t have glasses lying around, but I&#8217;ll get some when I get the chance.</p>
<p>  Bram</p>
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	<item>
		<title>By: Nick</title>
		<link>http://www.slickentertainment.com/scrapmetal/anaglyph-rendering-needs-3d-glasses/comment-page-1/#comment-21</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sat, 08 Aug 2009 22:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.slickentertainment.com/?p=151#comment-21</guid>
		<description>Hi Michel! 

We are currently using the &#039;half color&#039; matrices, because with our colors it actually gives a better result than the optimized method (in my opinion :)). The optimized method leaves red out completely! (at least when I looked at this website for the formulas: http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx )

- Nick</description>
		<content:encoded><![CDATA[<p>Hi Michel! </p>
<p>We are currently using the &#8216;half color&#8217; matrices, because with our colors it actually gives a better result than the optimized method (in my opinion :)). The optimized method leaves red out completely! (at least when I looked at this website for the formulas: <a href="http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx" rel="nofollow">http://www.3dtv.at/Knowhow/AnaglyphComparison_en.aspx</a> )</p>
<p>- Nick</p>
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	<item>
		<title>By: Rectumizert</title>
		<link>http://www.slickentertainment.com/scrapmetal/anaglyph-rendering-needs-3d-glasses/comment-page-1/#comment-20</link>
		<dc:creator>Rectumizert</dc:creator>
		<pubDate>Sat, 08 Aug 2009 09:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.slickentertainment.com/?p=151#comment-20</guid>
		<description>Hey Nick, ik kijk uit naar jullie game!
Die anaglyph is cool, zou gaaf zijn als je dat erin laat, blijkbaar heb je genoeg processingpower om 2x te renderen :-)
Als je het gaat gebruiken, gebruik dan wel de juiste conversie-matrix (optimized anaglyph) voor het beste resultaat.

Oh en trouwens ... mijn vrienden en ik willen nog steeds graag beta-testen, wij zijn namelijk mashed-addicts.

Groetjes, ook aan Kees!

Michel</description>
		<content:encoded><![CDATA[<p>Hey Nick, ik kijk uit naar jullie game!<br />
Die anaglyph is cool, zou gaaf zijn als je dat erin laat, blijkbaar heb je genoeg processingpower om 2x te renderen :-)<br />
Als je het gaat gebruiken, gebruik dan wel de juiste conversie-matrix (optimized anaglyph) voor het beste resultaat.</p>
<p>Oh en trouwens &#8230; mijn vrienden en ik willen nog steeds graag beta-testen, wij zijn namelijk mashed-addicts.</p>
<p>Groetjes, ook aan Kees!</p>
<p>Michel</p>
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