Hey there fearless followers!

Looks like it’s the fourth instalment of the Beastly Dev-Blog! This week we show another tasty mechanic involving napalm peppers! We figured that it would be super neat to be able to feed your beast treats that would immediately effect the battlefield. So here we see that snacking on a spicy pepper can have devastating results that can get rid of those pesky swarming enemies! We’ve also been playing around with the idea of having a kitchen on the turtle’s back that can be feeding the turtle a random assortment of foods to mix up your gaming experience!



Page 4 of our art doc tackles some materials and environmental structures. These bad guys sure are jerks but they need places to live! Most of these buildings won’t be used in the game but they get us thinking about what they could end up looking like. Initially we ran into some problems of our background buildings blending way to much into the gameplay area so we had to use a different process to separate them more which usually is a removal of saturation  and a quick bit of blur.

Another week down! We’ve gotten a ton of weapon platforms implemented and are looking into some tuning as well as level creation. We’ve also been playing around with some names as well as strategies to get the most amount of exposure that we can. It’s been a lot of fun and we are just getting started. So until next time, keep those turtle-cannons blazing!


Posted by: Under: ShellRazer Dev-blog,Slick Entertainment


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Dev Blog

January 20 2017

I almost can’t believe it: Slick Entertainment is a decade old! In the last 10 years we’ve made a bunch of great games, and I am super proud of what we’ve achieved with our small team: 4 fun games, custom C++ engine on 6 different platforms, 3 games feature online multiplayer, all hand-drawn art for […]