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ShellrazerALBUM_COVER01

08/15/2012

ShellrazerALBUM_COVER01

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Dev Blog

May 27 2015

Welcome back followers of the fearsome! This week it’s time for another tech-post. However, it won’t be about a shiny new rendering technique. Instead it’s about an equally important part of the process of creating a game: the build machine. In my IGS/GDC talks about developing N+ and Scrap Metal I’ve stressed how good it […]