I almost can’t believe it: Slick Entertainment is a decade old!
In the last 10 years we’ve made a bunch of great games, and I am super proud of what we’ve achieved with our small team: 4 fun games, custom C++ engine on 6 different platforms, 3 games feature online multiplayer, all hand-drawn art for the last 2 games. That’s a lot of stuff!
At the same time running Slick has been a huge roller coaster of emotions. Every emotion in the Robert Plutchik’s list of emotions has been present in one way or another. There have been a lot of ups and downs, and after a decade of dealing with all the intricacies of running a business, we’ve decided to just concentrate on the fun part: making the games. That’s why we’ve made the decision to join the successful world-class studio, Klei Entertainment.
To many of our fans it will come as no shock that Slick and Klei have a long history that started well before either company was even started. Jamie Cheng and I worked together at Relic Entertainment, and we remained friends after Jamie set off on his own to start Klei. Then the N+ project came along, but Klei had other commitments at the time. So Jamie called me to see if I would want to start a company to do the project, and this is how Slick Entertainment was started.
Over the years we have worked together on numerous occasions. We watched Klei grow from a small startup to a professional studio with an amazing level of quality, support and community. With us joining Klei, we intend to extend those qualities to the games we’ve released. We’ll mainly be working on making great new games, but don’t worry, we’ll still support the current games.
Lastly, and most importantly; I’d like to thank all of you for the decade of support. It’s been an amazing journey and we couldn’t have done it without you!